Avoid
June 21st, 2010, 22:56
Table of Contents
-Introduction
-Requirements
-Location
-Setup
-Fighting the Beast
-Concerns
-Credits
Introduction
Only the registered members can see the link.
Click for more information about the Corporeal Beast such as it's hit points and loot. (Only the registered members can see the link.)
To date, the Corporeal Beast is the strongest being ever to wander into RuneScape. The level 785 monster is fought in a multi-combat dungeon after the completion of the quest Summer's End. It attacks with all 3 styles, with magic hitting the most, so mage pray helps a great deal. Even with prayer, damage is only partially reduced. With great risk, a great reward is pleasant too. This monster is the only beast to drop the 4 sigils. The sigils are used on a Spirit shield (item achieved at the ending of the quest) with Holy Elixer on it (Also dropped by the Corporeal Beast) to make the Arcane, Divine, Elysian, and Spectral Spirit shields, some of the best shields in the entire game. Visit our Prayer Guide for stats and effects that activate when using these shields. The Corporeal Beast also features some of the best non-rare drops in Runescape, including 2000 cannonballs, regeneration bracelets, and high quantities of charms.
Requirements
To visit The Beast at all, you must have completed the Summer's End quest. In addition, the recommended stats to fight the Corporeal Beast are:
85 ranged(if ranging)
85 Strength and Attack(if meleeing)
85 defence
You can fight the Corporeal Beast with lower stats, but you will be much more effective and less likely to die with the recommended stats. Of course, a larger team requires lower stats, and you need higher stats to succeed in a smaller team.
Location
Only the registered members can see the link.
There are 4 main ways to get to the Corporeal Beast Lair. Two are convenient, two aren't so convenient.
The best way of getting there is the RED route. You get there by using a charged Games Necklace, and teleporting to Clan Wars.
The second best way is the GREEN route. You get there by using the above mentioned Games Necklace and teleporting to Wilderness volcano (previously Bounty Hunter). Although it isn't as quick as the red way is, it is decent for banking after fighting the Beast. You also save an inventory space over Clan Wars as you can bank your games necklace.
The third best way is the GRAY route. It's just a direct route walking from Edgeville.
The worst way to get there is the BLUE route. Similar to above, except walking from Varrock East Bank.
Note that this is the wilderness, and there is always a danger from revenants, especially the area right below the dungeon.
Once you enter the dungeon, you will arrive in the arena where you already fought the Beast in the quest Summer's End. It should look familiar, so you run east, go through the mini doorway into the room where the battle to bury your soul took place, run east again, and that doorway leads to the boss.
Setup
As of right now, there are 2 main ways to fight the Corporeal Beast. It's up to you what style to bring, mainly depending on your stats and how much money you're willing to spend.
When choosing gear, keep in mind that defence bonuses have reduced effects against the Corporeal Beast, so bringing armour that increases attack bonuses is often preferable. Expensive gear makes much less of a difference here than at other boss monsters, so you may wish to keep it in the bank.
Range
The first method is the ranging method. There are three different inventories you could use here.
The first two inventories have their pros and cons. While the shark method is cheaper, you have to bank after pretty much every kill. The brew method, while being a lot more expensive, will allow you to stay there longer.
Only the registered members can see the link.
Only the registered members can see the link.
*Note: Vambraces offer 2 more magic defence at the cost of one less range attack bonus, as well as being much cheaper.
Not everyone is willing to take that much pricy gear into a place with no grave, or might not have the cash to do so. The third inventory and setup can be used for players with this in mind:
Only the registered members can see the link.
Only the registered members can see the link.
Melee
Another method is meleeing. After some testing, it was discovered that the Corporeal Beast is weak to stab attacks, so the main weapons used here are guthans (healing effect, using spear's stab option), or Zamorak Spear with Initiate or Proselyte for boosting prayer bonus. For meleeing, the brew/restore setup isn't nearly as good as the range one.
Only the registered members can see the link.
Only the registered members can see the link.
Like with ranging, not everyone can be expected to bring that much pricy gear. Pretty much anything can be swapped out to a less expensive alternative. Dragon boots can be reduced to adamant or rune, fury to glory or a stole, fire cape to legends, obsidian, or a skill cape. The only item that is a real 'must have' is the weapon. It doesn't even have to be a Zamorakian Spear, all it has to have is a 'stab' option.
Notes
None of these are set inventories, it can vary depending on your range (if you're ranging), attack and strength (if you're meleeing), defence and constitution levels.
Cannons can be set up in the Beast Lair, and help a lot when taking out the cores, so once you feel comfortable there, substitute the cannon and cannonballs in place of either 1 restore, 2 brews, and 2 sharks, or 1 prayer potion and 4 sharks, depending on the inventory you choose.
The inventory you pick also depends on what size team you have. If you're at a mass trip, you might as well take the cheap way out and use sharks. If you're with a smaller team which needs as many people as they can at all times, the brew/restore option is better.
Even though the Beast will eat summoning familiars, it's sometimes a good idea to bring a familiar with beast of burden capabilities; this is recommended for 1-3 person teams as the trip goes by fast. The trick is to dismiss the familiar once you enter the cave and pick up the supplies it drops when needed.
Fighting the Beast
Fighting this monster is no easy task. In order to kill it in a decent amount of time, it is advised you have 10+ people.
When you're about to enter the final lair, you will receive one of the messages warning you about the dangers of the place before you. Unlike the other ones, this one you cannot choose to hide after you go to it a certain amount of times.
Once your team enters, use the prayer Protect from Magic (Its melee attack is less accurate), and start killing it as you would any other monster.
After a little while, normally when the Corporeal Beast is around half life points, it will release a Dark Energy Core. The Core has 250 LP, and its sole purpose is to heal the Beast back to full health. There are two main methods to avoid it.
The first is having the rangers pick it off. The meleers have a tough job of killing it because when they get close, the Core starts draining energy. Unfortunately, the Core will not stay still long enough to be attacked unless it is feeding off someone else, so what you do is have one person stay and have the core attack them, while the rest of the rangers attack. After the core is dead, it will spawn in a short amount of time, and you will repeat the process.
The second is the preferred method. When the Core jumps towards you, run away. It will sit there not knowing what to do for a second or two, then jump. Nobody takes damage if the Core can't reach anyone, and the Beast won't get healed. Conveniently, the Zamorak Spear's special attack pushes back the opponent and stuns it for a few seconds. This can be extremely useful, like the picture below shows:
Only the registered members can see the link.
The Corporeal Beast has four different attacks. Three of them are magic-based, and one is a melee attack. All of these hit through prayer, but damage take is reduced by using prayer.
Melee-The Beast will head-butt you or kick you. Inaccurate, but can hit in the 500's! If you go underneath the beast, then he will use his third melee attack, a stomp.
Multi-target Magic-The Beast will shoot one of the attacks similar to those used in the quest at you. This will hit you, then split into five different attacks. These can hit both the target and bystanders. This attack has high KO potential. Your team should spread out to lessen damage from this attack. This attack can also be dodged similar to the quest Beast's attacks.
Regular Magic-Will only hit around 200 or so, but can also drain your combat stats if they are boosted.
Larger Magic-This attack can hit over 400 against those praying magic, and over 600 on those not praying!
Concerns
Before fighting this Beast, please keep in mind the following concerns:
Even though you don't get a gravestone when you die, your items still stay there, and it is possible to go back and collect some of your items before they disappear.
No protection prayers will stop the Dark Energy Cores from hitting you.
The Corporeal Beast can hit up to 650's, so even if you're eating as fast as you can, it is possible to get killed at all times.
If the Dark Energy Core is stealing life points, a message will appear in your chat box "The dark core creature steals some life from you for its master."
When the Beast attacks you, it may drain some stats; if it does, it will say in the chat box "Your (Skill) has been slightly drained!"
Stunning the Corporeal Beast with a Zamorakian or Dragon Spear doesn't work. A message appears in your chat box saying "That creature is too large to knockback!"
Special weapons that are useful include: dragon halberd for high hits, and dragon dagger. Be aware that poison is ineffective on the Beast and wears off very quickly.
Do NOT bring familiars when fighting the Corporeal Beast. He feeds on souls, and if the familiar gets close enough to him, he will eat it and the Beast will regain a large amount of life points.
Although it may seem like an easy task, the Corporeal Beast has a damage reductor around it. Even though it has 20000 life points, the max with ruby bolts (e) is 1000, and it's rare to see above a 300 with even the most powerful weapons, super pots, and piety!
Credits
Original Guide by: Jettrider, Winner5555 from Tip.it
Thanks to: bbjoe282, ddaanniiellh, Howlin1, Kaphias, n_odie, Saladin643, TheLeonardo, tryto from Tip.it
Last updated by: Howlin0001 from Tip.it
Last updated: 08-Apr-2010
All credits go to tip.it for this guide.
-Introduction
-Requirements
-Location
-Setup
-Fighting the Beast
-Concerns
-Credits
Introduction
Only the registered members can see the link.
Click for more information about the Corporeal Beast such as it's hit points and loot. (Only the registered members can see the link.)
To date, the Corporeal Beast is the strongest being ever to wander into RuneScape. The level 785 monster is fought in a multi-combat dungeon after the completion of the quest Summer's End. It attacks with all 3 styles, with magic hitting the most, so mage pray helps a great deal. Even with prayer, damage is only partially reduced. With great risk, a great reward is pleasant too. This monster is the only beast to drop the 4 sigils. The sigils are used on a Spirit shield (item achieved at the ending of the quest) with Holy Elixer on it (Also dropped by the Corporeal Beast) to make the Arcane, Divine, Elysian, and Spectral Spirit shields, some of the best shields in the entire game. Visit our Prayer Guide for stats and effects that activate when using these shields. The Corporeal Beast also features some of the best non-rare drops in Runescape, including 2000 cannonballs, regeneration bracelets, and high quantities of charms.
Requirements
To visit The Beast at all, you must have completed the Summer's End quest. In addition, the recommended stats to fight the Corporeal Beast are:
85 ranged(if ranging)
85 Strength and Attack(if meleeing)
85 defence
You can fight the Corporeal Beast with lower stats, but you will be much more effective and less likely to die with the recommended stats. Of course, a larger team requires lower stats, and you need higher stats to succeed in a smaller team.
Location
Only the registered members can see the link.
There are 4 main ways to get to the Corporeal Beast Lair. Two are convenient, two aren't so convenient.
The best way of getting there is the RED route. You get there by using a charged Games Necklace, and teleporting to Clan Wars.
The second best way is the GREEN route. You get there by using the above mentioned Games Necklace and teleporting to Wilderness volcano (previously Bounty Hunter). Although it isn't as quick as the red way is, it is decent for banking after fighting the Beast. You also save an inventory space over Clan Wars as you can bank your games necklace.
The third best way is the GRAY route. It's just a direct route walking from Edgeville.
The worst way to get there is the BLUE route. Similar to above, except walking from Varrock East Bank.
Note that this is the wilderness, and there is always a danger from revenants, especially the area right below the dungeon.
Once you enter the dungeon, you will arrive in the arena where you already fought the Beast in the quest Summer's End. It should look familiar, so you run east, go through the mini doorway into the room where the battle to bury your soul took place, run east again, and that doorway leads to the boss.
Setup
As of right now, there are 2 main ways to fight the Corporeal Beast. It's up to you what style to bring, mainly depending on your stats and how much money you're willing to spend.
When choosing gear, keep in mind that defence bonuses have reduced effects against the Corporeal Beast, so bringing armour that increases attack bonuses is often preferable. Expensive gear makes much less of a difference here than at other boss monsters, so you may wish to keep it in the bank.
Range
The first method is the ranging method. There are three different inventories you could use here.
The first two inventories have their pros and cons. While the shark method is cheaper, you have to bank after pretty much every kill. The brew method, while being a lot more expensive, will allow you to stay there longer.
Only the registered members can see the link.
Only the registered members can see the link.
*Note: Vambraces offer 2 more magic defence at the cost of one less range attack bonus, as well as being much cheaper.
Not everyone is willing to take that much pricy gear into a place with no grave, or might not have the cash to do so. The third inventory and setup can be used for players with this in mind:
Only the registered members can see the link.
Only the registered members can see the link.
Melee
Another method is meleeing. After some testing, it was discovered that the Corporeal Beast is weak to stab attacks, so the main weapons used here are guthans (healing effect, using spear's stab option), or Zamorak Spear with Initiate or Proselyte for boosting prayer bonus. For meleeing, the brew/restore setup isn't nearly as good as the range one.
Only the registered members can see the link.
Only the registered members can see the link.
Like with ranging, not everyone can be expected to bring that much pricy gear. Pretty much anything can be swapped out to a less expensive alternative. Dragon boots can be reduced to adamant or rune, fury to glory or a stole, fire cape to legends, obsidian, or a skill cape. The only item that is a real 'must have' is the weapon. It doesn't even have to be a Zamorakian Spear, all it has to have is a 'stab' option.
Notes
None of these are set inventories, it can vary depending on your range (if you're ranging), attack and strength (if you're meleeing), defence and constitution levels.
Cannons can be set up in the Beast Lair, and help a lot when taking out the cores, so once you feel comfortable there, substitute the cannon and cannonballs in place of either 1 restore, 2 brews, and 2 sharks, or 1 prayer potion and 4 sharks, depending on the inventory you choose.
The inventory you pick also depends on what size team you have. If you're at a mass trip, you might as well take the cheap way out and use sharks. If you're with a smaller team which needs as many people as they can at all times, the brew/restore option is better.
Even though the Beast will eat summoning familiars, it's sometimes a good idea to bring a familiar with beast of burden capabilities; this is recommended for 1-3 person teams as the trip goes by fast. The trick is to dismiss the familiar once you enter the cave and pick up the supplies it drops when needed.
Fighting the Beast
Fighting this monster is no easy task. In order to kill it in a decent amount of time, it is advised you have 10+ people.
When you're about to enter the final lair, you will receive one of the messages warning you about the dangers of the place before you. Unlike the other ones, this one you cannot choose to hide after you go to it a certain amount of times.
Once your team enters, use the prayer Protect from Magic (Its melee attack is less accurate), and start killing it as you would any other monster.
After a little while, normally when the Corporeal Beast is around half life points, it will release a Dark Energy Core. The Core has 250 LP, and its sole purpose is to heal the Beast back to full health. There are two main methods to avoid it.
The first is having the rangers pick it off. The meleers have a tough job of killing it because when they get close, the Core starts draining energy. Unfortunately, the Core will not stay still long enough to be attacked unless it is feeding off someone else, so what you do is have one person stay and have the core attack them, while the rest of the rangers attack. After the core is dead, it will spawn in a short amount of time, and you will repeat the process.
The second is the preferred method. When the Core jumps towards you, run away. It will sit there not knowing what to do for a second or two, then jump. Nobody takes damage if the Core can't reach anyone, and the Beast won't get healed. Conveniently, the Zamorak Spear's special attack pushes back the opponent and stuns it for a few seconds. This can be extremely useful, like the picture below shows:
Only the registered members can see the link.
The Corporeal Beast has four different attacks. Three of them are magic-based, and one is a melee attack. All of these hit through prayer, but damage take is reduced by using prayer.
Melee-The Beast will head-butt you or kick you. Inaccurate, but can hit in the 500's! If you go underneath the beast, then he will use his third melee attack, a stomp.
Multi-target Magic-The Beast will shoot one of the attacks similar to those used in the quest at you. This will hit you, then split into five different attacks. These can hit both the target and bystanders. This attack has high KO potential. Your team should spread out to lessen damage from this attack. This attack can also be dodged similar to the quest Beast's attacks.
Regular Magic-Will only hit around 200 or so, but can also drain your combat stats if they are boosted.
Larger Magic-This attack can hit over 400 against those praying magic, and over 600 on those not praying!
Concerns
Before fighting this Beast, please keep in mind the following concerns:
Even though you don't get a gravestone when you die, your items still stay there, and it is possible to go back and collect some of your items before they disappear.
No protection prayers will stop the Dark Energy Cores from hitting you.
The Corporeal Beast can hit up to 650's, so even if you're eating as fast as you can, it is possible to get killed at all times.
If the Dark Energy Core is stealing life points, a message will appear in your chat box "The dark core creature steals some life from you for its master."
When the Beast attacks you, it may drain some stats; if it does, it will say in the chat box "Your (Skill) has been slightly drained!"
Stunning the Corporeal Beast with a Zamorakian or Dragon Spear doesn't work. A message appears in your chat box saying "That creature is too large to knockback!"
Special weapons that are useful include: dragon halberd for high hits, and dragon dagger. Be aware that poison is ineffective on the Beast and wears off very quickly.
Do NOT bring familiars when fighting the Corporeal Beast. He feeds on souls, and if the familiar gets close enough to him, he will eat it and the Beast will regain a large amount of life points.
Although it may seem like an easy task, the Corporeal Beast has a damage reductor around it. Even though it has 20000 life points, the max with ruby bolts (e) is 1000, and it's rare to see above a 300 with even the most powerful weapons, super pots, and piety!
Credits
Original Guide by: Jettrider, Winner5555 from Tip.it
Thanks to: bbjoe282, ddaanniiellh, Howlin1, Kaphias, n_odie, Saladin643, TheLeonardo, tryto from Tip.it
Last updated by: Howlin0001 from Tip.it
Last updated: 08-Apr-2010
All credits go to tip.it for this guide.