UnitedScape
June 22nd, 2010, 05:36
Ancient cave coords
X: 1767, Y: 5366, heightLevel: 1
command if you need it (although simple),
if (cmd[0].equals("ancientcave")) {
p.teleportTo(1767, 5366, 1, 4, 0, 8939, 8941, 1576, 0, 1577, 0);
}
and to make the objects work, here you go,
Code:
//ancient caves
case 25338:
p.setCoords(1772, 5366, 0);//entrance down
break;
case 25336:
p.setCoords(1772, 5366, 1);//entrance up
break;
case 25339:
p.setCoords(1778, 5343, 1);//stairs up 2 miths
break;
case 25340:
p.setCoords(1778, 5346, 0);//stairs down 2 brutals
break;
case 25216:
p.setCoords(2503, 3517, 0);//log to barb pond not 100%
break;
//end ancient caves
X: 1767, Y: 5366, heightLevel: 1
command if you need it (although simple),
if (cmd[0].equals("ancientcave")) {
p.teleportTo(1767, 5366, 1, 4, 0, 8939, 8941, 1576, 0, 1577, 0);
}
and to make the objects work, here you go,
Code:
//ancient caves
case 25338:
p.setCoords(1772, 5366, 0);//entrance down
break;
case 25336:
p.setCoords(1772, 5366, 1);//entrance up
break;
case 25339:
p.setCoords(1778, 5343, 1);//stairs up 2 miths
break;
case 25340:
p.setCoords(1778, 5346, 0);//stairs down 2 brutals
break;
case 25216:
p.setCoords(2503, 3517, 0);//log to barb pond not 100%
break;
//end ancient caves