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View Full Version : [508] Agility Cource 100%



UnitedScape
June 22nd, 2010, 09:48
open up your ObjectOption1.java and add this



case 2295:
p.clickDelay = 4;
Engine.playerItems.addItem(p, 995, 4500);
p.frames.removeChatboxInterface(p);
p.addSkillXP(7262, 16);
p.isJumping = false;
if (p.absY > p.clickY) {
p.reqWalkQueue(p.absX, p.clickY - 6);
}
if (p.absY < p.clickY) {
}
break;
case 2285:
p.frames.removeChatboxInterface(p);
Engine.playerItems.addItem(p, 995, 4500);
p.addSkillXP(7262, 16);
p.setCoords(p.absX, 3424, 1);
break;
case 35970:
p.frames.removeChatboxInterface(p);
Engine.playerItems.addItem(p, 995, 4500);
p.addSkillXP(7262, 16);
p.setCoords(p.absX, 3420, 2);
break;
case 2312:
p.clickDelay = 4;
Engine.playerItems.addItem(p, 995, 4500);
p.frames.removeChatboxInterface(p);
p.addSkillXP(7262, 16);
p.isJumping = false;
p.reqWalkQueue(2483, 3420);
break;
case 2314:
Engine.playerItems.addItem(p, 995, 4500);
p.frames.removeChatboxInterface(p);
p.addSkillXP(7262, 16);
p.setCoords(2485, 3419, 0);
break;
case 2286:
p.clickDelay = 4;
Engine.playerItems.addItem(p, 995, 4500);
p.frames.removeChatboxInterface(p);
p.addSkillXP(1500, 16);
p.isJumping = true;
p.reqWalkQueue(p.absX, p.clickY + 1);
break;
case 154:
case 4058:
p.clickDelay = 4;
Engine.playerItems.addItem(p, 995, 4500);
p.frames.removeChatboxInterface(p);
p.addSkillXP(7262, 16);
p.reqWalkQueue(p.absX, p.clickY + 6);
p.requestAnim(749, 0);
break;

The coords to get here are x:2480 y:3422

have fun!!

Falcon211
June 22nd, 2010, 09:53
Will this work with Pali?

UnitedScape
June 22nd, 2010, 09:59
im not sure i think it will it worked on my bulby source

Falcon211
June 22nd, 2010, 10:25
No, it didn't work.
Unless of course I copied and pasted it into a totally wrong place, which is possible considering I am a total noob at coding. :p

Tricky
December 30th, 2010, 19:00
You Need To Add The ints In Player.Java Like Jumping If Your useing Pali Gj Though