Toonshorty
October 3rd, 2010, 22:34
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I've so far done ID's 1 to 35.
I'll do more tomorrow.
The list contains not only the interfaces between 1 and 35, but the strings attached for the setString method.
32 - Draughts game
4: Insert a very long name here!
10: vs
11: Insert a very long name here!
14: Turn:
17: Draughts
19: Resign
21: Offer Draw
24: A very long name
37: Blah Blah...! //Below 40
39: Blah Blah...! //Same as 37, but in same position as 40.
40: Blah blah...! //Slightly bold
The First Line (32 - Draughts Game) is the following format:
Interface ID - Description
The lines below it are for the strings, and are as follows:
String ID: Default Value
So if I wanted to change the 'Offer Draw' button to 'Offer Fail' I would use:
p.frames.setString(p, "Offer Fail", 32, 21);
Enjoy,
Toonshorty
I've so far done ID's 1 to 35.
I'll do more tomorrow.
The list contains not only the interfaces between 1 and 35, but the strings attached for the setString method.
32 - Draughts game
4: Insert a very long name here!
10: vs
11: Insert a very long name here!
14: Turn:
17: Draughts
19: Resign
21: Offer Draw
24: A very long name
37: Blah Blah...! //Below 40
39: Blah Blah...! //Same as 37, but in same position as 40.
40: Blah blah...! //Slightly bold
The First Line (32 - Draughts Game) is the following format:
Interface ID - Description
The lines below it are for the strings, and are as follows:
String ID: Default Value
So if I wanted to change the 'Offer Draw' button to 'Offer Fail' I would use:
p.frames.setString(p, "Offer Fail", 32, 21);
Enjoy,
Toonshorty