Wise Old Man
June 22nd, 2010, 17:11
if (cmd[0].equals("setlevel")) {
for (int e : p.equipment) {
if (e != -1) {
p.getActionSender().sendMessage(p, "You cannot be wearing any armour while changing stats.");
return;
}
}
if (p.wildernessZone(p.absX, p.absY)) {
p.getActionSender().sendMessage(p, "You cannot use this command in the wilderness.");
return;
}
if (p.attackedBy != null) {
p.getActionSender().sendMessage(p, "You cannot use this command while in combat.");
return;
}
if (Integer.parseInt(cmd[1]) == 3 && Integer.parseInt(cmd[2]) < 10) {
p.message("You're hitpoints level cannot be under 10.");
return;
}
if (Integer.parseInt(cmd[1]) > 23) {
p.message("There is only 23 Skills that you can raise.");
return;
}
if (Integer.parseInt(cmd[2]) > 99) {
p.message("The max level you can set is 99.");
return;
}
p.skillLvl[Integer.parseInt(cmd[1])] = Integer.parseInt(cmd[2]);
p.skillXP[Integer.parseInt(cmd[1])] = getXPForLevel(Integer.parseInt(cmd[2]));
p.getActionSender().setSkillLvl(p, Integer.parseInt(cmd[1]));
p.message("You succesfuly raise your Skill Lvl.");
}
for (int e : p.equipment) {
if (e != -1) {
p.getActionSender().sendMessage(p, "You cannot be wearing any armour while changing stats.");
return;
}
}
if (p.wildernessZone(p.absX, p.absY)) {
p.getActionSender().sendMessage(p, "You cannot use this command in the wilderness.");
return;
}
if (p.attackedBy != null) {
p.getActionSender().sendMessage(p, "You cannot use this command while in combat.");
return;
}
if (Integer.parseInt(cmd[1]) == 3 && Integer.parseInt(cmd[2]) < 10) {
p.message("You're hitpoints level cannot be under 10.");
return;
}
if (Integer.parseInt(cmd[1]) > 23) {
p.message("There is only 23 Skills that you can raise.");
return;
}
if (Integer.parseInt(cmd[2]) > 99) {
p.message("The max level you can set is 99.");
return;
}
p.skillLvl[Integer.parseInt(cmd[1])] = Integer.parseInt(cmd[2]);
p.skillXP[Integer.parseInt(cmd[1])] = getXPForLevel(Integer.parseInt(cmd[2]));
p.getActionSender().setSkillLvl(p, Integer.parseInt(cmd[1]));
p.message("You succesfuly raise your Skill Lvl.");
}