cloudyscape
October 17th, 2010, 21:00
this is very easy
ok first go into client.java and look for this code.
// If killed apply dead
or this one
//If killed apply dead
( might have space or not...)
ok once found you might see this
if (IsDead == true && NewHP <= 1) {
ApplyDead();
}
now this is where you add that spot.
Keep the code above and paste this Next one ( down) under it.
This will be the code your going to use.
// If killed apply dead
if ((absX >= xxxx1 && absX <= xxxx2 && absY >= yyyy2 && absY <= yyyy1 && IsDead == true && NewHP <= 1)) {
NewHP = getLevelForXP(playerXP[3]);
setSkillLevel(3, getLevelForXP(playerXP[3]),
playerXP[playerHitpoints]);
playerLevel[3] = getLevelForXP(playerXP[3]);
refreshSkills();
updateRequired = true;
appearanceUpdateRequired = true;
teleportToX = xxxx;
teleportToY = yyyy;
sendMessage("After they die, you insert text here.");
}
else if (IsDead == true && NewHP <= 1) {
refreshSkills();
ApplyDead();
}
(You can copy and paste this if you want)
now ill tell you what to do with this code.
This Code:
if ((absX >= xxxx1 && absX <= xxxx2 && absY >= yyyy2 && absY <= yyyy1 && IsDead == true && NewHP <= 1)) {
xxxx1 and yyyy1 Northeast cords, xxxx2 and yyyy2 are the southeast
This code:
teleportToX = xxxx;
teleportToY = yyyy;
The place they go after they die, I suggest your home cords
This code:
sendMessage("After they die, you insert text here.");
Insert a message after they die here.
These are the basic things you have to change for a Pk Area. :D;)
ok first go into client.java and look for this code.
// If killed apply dead
or this one
//If killed apply dead
( might have space or not...)
ok once found you might see this
if (IsDead == true && NewHP <= 1) {
ApplyDead();
}
now this is where you add that spot.
Keep the code above and paste this Next one ( down) under it.
This will be the code your going to use.
// If killed apply dead
if ((absX >= xxxx1 && absX <= xxxx2 && absY >= yyyy2 && absY <= yyyy1 && IsDead == true && NewHP <= 1)) {
NewHP = getLevelForXP(playerXP[3]);
setSkillLevel(3, getLevelForXP(playerXP[3]),
playerXP[playerHitpoints]);
playerLevel[3] = getLevelForXP(playerXP[3]);
refreshSkills();
updateRequired = true;
appearanceUpdateRequired = true;
teleportToX = xxxx;
teleportToY = yyyy;
sendMessage("After they die, you insert text here.");
}
else if (IsDead == true && NewHP <= 1) {
refreshSkills();
ApplyDead();
}
(You can copy and paste this if you want)
now ill tell you what to do with this code.
This Code:
if ((absX >= xxxx1 && absX <= xxxx2 && absY >= yyyy2 && absY <= yyyy1 && IsDead == true && NewHP <= 1)) {
xxxx1 and yyyy1 Northeast cords, xxxx2 and yyyy2 are the southeast
This code:
teleportToX = xxxx;
teleportToY = yyyy;
The place they go after they die, I suggest your home cords
This code:
sendMessage("After they die, you insert text here.");
Insert a message after they die here.
These are the basic things you have to change for a Pk Area. :D;)