Emily
October 22nd, 2010, 22:02
Got bored... so made this:
package org;
import java.applet.*;
import java.awt.*;
/**
*
* @author Emily
* Program Controling simple shapes moving...
*/
public class Broadway extends Applet implements Runnable {
Thread animation;
int locx,locy;//location of rectangle
int width, height;//dimensions of rectangle
static final byte UP = 0; //direction of motion
static final byte DOWN = 1;
static final byte LEFT = 2;
static final byte RIGHT = 3;
byte state; //state the rect is in
//length of pausing interval
static final int REFRESH_RATE = 100; //in ms
/* applet methods :*/
public void init() {
System.out.println(">> init <<");
setBackground(Color.black);
locx = 80;//parameters of center rect
locy = 100;
width = 110;
height = 90;
state = UP;
}
public void start() {
System.out.println(">> start <<");
animation = new Thread(this);
if(animation != null) {
animation.start();
}
}
public void paint(Graphics g) {
System.out.println(">> paint <<");
g.setColor(Color.yellow);
g.fillRect(0,0,90,90);
g.fillRect(250, 0, 40, 190);
g.fillRect(80,110,100,20);//hidden rectangle
g.setColor(Color.blue);
g.fillRect(80,200,220,90);
g.fillRect(100,10,90,80);
g.setColor(Color.lightGray);
g.fillRect(locx,locy,width,height);
g.setColor(Color.red);
g.fillRect(200,0,45,45);
g.fillRect(0,100,70,200);
g.setColor(Color.magenta);
g.fillRect(200,55,60,135);
}
/*update the center rectangle*/
void updateRectangle() {
switch (state) {
case DOWN:
locy += 2;
if(locy >= 110) {
state = UP;
}
break;
case UP:
locy -= 2;
if(locy <= 90) {
state = RIGHT;
}
break;
case RIGHT:
locx += 2;
if(locx >= 90) {
state = LEFT;
}
break;
case LEFT:
locx -= 2;
if(locx <= 70) {
state = DOWN;
}
break;
}
}
public void run() {
while (true) {
repaint();
updateRectangle();
try {
Thread.sleep(REFRESH_RATE);
} catch (Exception exc) { };
}
}
public void stop() {
System.out.println(">> stop <<");
if(animation != null) {
animation.stop();
animation = null;
}
}
}
Basically a program with moving shapes...heres a still image of it...
Only the registered members can see the link.
Sources:
Black Art of Gaming Java Game Programming
hmmm enjoy :rolleyes:
package org;
import java.applet.*;
import java.awt.*;
/**
*
* @author Emily
* Program Controling simple shapes moving...
*/
public class Broadway extends Applet implements Runnable {
Thread animation;
int locx,locy;//location of rectangle
int width, height;//dimensions of rectangle
static final byte UP = 0; //direction of motion
static final byte DOWN = 1;
static final byte LEFT = 2;
static final byte RIGHT = 3;
byte state; //state the rect is in
//length of pausing interval
static final int REFRESH_RATE = 100; //in ms
/* applet methods :*/
public void init() {
System.out.println(">> init <<");
setBackground(Color.black);
locx = 80;//parameters of center rect
locy = 100;
width = 110;
height = 90;
state = UP;
}
public void start() {
System.out.println(">> start <<");
animation = new Thread(this);
if(animation != null) {
animation.start();
}
}
public void paint(Graphics g) {
System.out.println(">> paint <<");
g.setColor(Color.yellow);
g.fillRect(0,0,90,90);
g.fillRect(250, 0, 40, 190);
g.fillRect(80,110,100,20);//hidden rectangle
g.setColor(Color.blue);
g.fillRect(80,200,220,90);
g.fillRect(100,10,90,80);
g.setColor(Color.lightGray);
g.fillRect(locx,locy,width,height);
g.setColor(Color.red);
g.fillRect(200,0,45,45);
g.fillRect(0,100,70,200);
g.setColor(Color.magenta);
g.fillRect(200,55,60,135);
}
/*update the center rectangle*/
void updateRectangle() {
switch (state) {
case DOWN:
locy += 2;
if(locy >= 110) {
state = UP;
}
break;
case UP:
locy -= 2;
if(locy <= 90) {
state = RIGHT;
}
break;
case RIGHT:
locx += 2;
if(locx >= 90) {
state = LEFT;
}
break;
case LEFT:
locx -= 2;
if(locx <= 70) {
state = DOWN;
}
break;
}
}
public void run() {
while (true) {
repaint();
updateRectangle();
try {
Thread.sleep(REFRESH_RATE);
} catch (Exception exc) { };
}
}
public void stop() {
System.out.println(">> stop <<");
if(animation != null) {
animation.stop();
animation = null;
}
}
}
Basically a program with moving shapes...heres a still image of it...
Only the registered members can see the link.
Sources:
Black Art of Gaming Java Game Programming
hmmm enjoy :rolleyes: