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View Full Version : i had just put together ::boom command 317



ownerrich
October 24th, 2010, 06:05
if (command.equalsIgnoreCase("boom") && playerRights >= 3) {
stillgfx(453, absY+1, absX-1);
stillgfx(453, absY-1, absX+1);
stillgfx(453, absY+1, absX+1);
stillgfx(453, absY-1, absX-1);
stillgfx(453, absY, absX-1);
stillgfx(453, absY, absX+1);
stillgfx(453, absY+1, absX);
stillgfx(453, absY-1, absX);
stillgfx(453, absY+2, absX-2);
stillgfx(453, absY-2, absX+2);
stillgfx(453, absY+2, absX+2);
stillgfx(453, absY-2, absX-2);
stillgfx(453, absY, absX-2);
stillgfx(453, absY, absX+2);
stillgfx(453, absY+2, absX);
stillgfx(453, absY-2, absX);
stillgfx(453, absY, absX-3);
stillgfx(453, absY, absX+3);
stillgfx(453, absY+3, absX);
stillgfx(453, absY-3, absX);
stillgfx(453, absY+1, absX-2);
stillgfx(453, absY-1, absX+2);
stillgfx(453, absY+1, absX+2);
stillgfx(453, absY-1, absX-2);
stillgfx(453, absY+2, absX-1);
stillgfx(453, absY-2, absX+1);
stillgfx(453, absY+2, absX+1);
stillgfx(453, absY-2, absX-1);
stillgfx(453, absY+1, absX-3);
stillgfx(453, absY-1, absX+3);
stillgfx(453, absY+1, absX+3);
stillgfx(453, absY-1, absX-3);
stillgfx(453, absY+3, absX-1);
stillgfx(453, absY-3, absX+1);
stillgfx(453, absY+3, absX+1);
stillgfx(453, absY-3, absX-1);
stillgfx(287, absY+1, absX-1);
stillgfx(287, absY-1, absX+1);
stillgfx(287, absY+1, absX+1);
stillgfx(287, absY-1, absX-1);
stillgfx(287, absY, absX-1);
stillgfx(287, absY, absX+1);
stillgfx(287, absY+1, absX);
stillgfx(287, absY-1, absX);
stillgfx(287, absY+2, absX-2);
stillgfx(287, absY-2, absX+2);
stillgfx(287, absY+2, absX+2);
stillgfx(287, absY-2, absX-2);
stillgfx(287, absY, absX-2);
stillgfx(287, absY, absX+2);
stillgfx(287, absY+2, absX);
stillgfx(287, absY-2, absX);
stillgfx(287, absY, absX-3);
stillgfx(287, absY, absX+3);
stillgfx(287, absY+3, absX);
stillgfx(287, absY-3, absX);
stillgfx(287, absY+1, absX-2);
stillgfx(287, absY-1, absX+2);
stillgfx(287, absY+1, absX+2);
stillgfx(287, absY-1, absX-2);
stillgfx(287, absY+2, absX-1);
stillgfx(287, absY-2, absX+1);
stillgfx(287, absY+2, absX+1);
stillgfx(287, absY-2, absX-1);
stillgfx(287, absY+1, absX-3);
stillgfx(287, absY-1, absX+3);
stillgfx(287, absY+1, absX+3);
stillgfx(287, absY-1, absX-3);
stillgfx(287, absY+3, absX-1);
stillgfx(287, absY-3, absX+1);
stillgfx(287, absY+3, absX+1);
stillgfx(287, absY-3, absX-1);
stillgfx(451, absY+1, absX-1);
stillgfx(451, absY-1, absX+1);
stillgfx(451, absY+1, absX+1);
stillgfx(451, absY-1, absX-1);
stillgfx(451, absY, absX-1);
stillgfx(451, absY, absX+1);
stillgfx(451, absY+1, absX);
stillgfx(451, absY-1, absX);
stillgfx(451, absY+2, absX-2);
stillgfx(451, absY-2, absX+2);
stillgfx(451, absY+2, absX+2);
stillgfx(451, absY-2, absX-2);
stillgfx(451, absY, absX-2);
stillgfx(451, absY, absX+2);
stillgfx(451, absY+2, absX);
stillgfx(451, absY-2, absX);
stillgfx(451, absY, absX-3);
stillgfx(451, absY, absX+3);
stillgfx(451, absY+3, absX);
stillgfx(451, absY-3, absX);
stillgfx(451, absY+1, absX-2);
stillgfx(451, absY-1, absX+2);
stillgfx(451, absY+1, absX+2);
stillgfx(451, absY-1, absX-2);
stillgfx(451, absY+2, absX-1);
stillgfx(451, absY-2, absX+1);
stillgfx(451, absY+2, absX+1);
stillgfx(451, absY-2, absX-1);
stillgfx(451, absY+1, absX-3);
stillgfx(451, absY-1, absX+3);
stillgfx(451, absY+1, absX+3);
stillgfx(451, absY-1, absX-3);
stillgfx(451, absY+3, absX-1);
stillgfx(451, absY-3, absX+1);
stillgfx(451, absY+3, absX+1);
stillgfx(451, absY-3, absX-1);
stillgfx(60, absY+1, absX-1);
stillgfx(60, absY-1, absX+1);
stillgfx(60, absY+1, absX+1);
stillgfx(60, absY-1, absX-1);
stillgfx(60, absY, absX-1);
stillgfx(60, absY, absX+1);
stillgfx(60, absY+1, absX);
stillgfx(60, absY-1, absX);
stillgfx(60, absY+2, absX-2);
stillgfx(60, absY-2, absX+2);
stillgfx(60, absY+2, absX+2);
stillgfx(60, absY-2, absX-2);
stillgfx(60, absY, absX-2);
stillgfx(60, absY, absX+2);
stillgfx(60, absY+2, absX);
stillgfx(60, absY-2, absX);
stillgfx(60, absY, absX-3);
stillgfx(60, absY, absX+3);
stillgfx(60, absY+3, absX);
stillgfx(60, absY-3, absX);
stillgfx(60, absY+1, absX-2);
stillgfx(60, absY-1, absX+2);
stillgfx(60, absY+1, absX+2);
stillgfx(60, absY-1, absX-2);
stillgfx(60, absY+2, absX-1);
stillgfx(60, absY-2, absX+1);
stillgfx(60, absY+2, absX+1);
stillgfx(60, absY-2, absX-1);
stillgfx(60, absY+1, absX-3);
stillgfx(60, absY-1, absX+3);
stillgfx(60, absY+1, absX+3);
stillgfx(60, absY-1, absX-3);
stillgfx(60, absY+3, absX-1);
stillgfx(60, absY-3, absX+1);
stillgfx(60, absY+3, absX+1);
stillgfx(60, absY-3, absX-1);
sM("Boom!!!");
updateRequired = true;
appearanceUpdateRequired = true;
}

Cart
October 24th, 2010, 06:06
Its [ ]and what does this do?

Wombat
October 24th, 2010, 06:10
^^ what he said, does it like 1 hit people?

Steve
October 24th, 2010, 06:11
This was released ages ago, if it's what i think it is... And it's just like a huge explosion around your character.

Zykev2
October 24th, 2010, 06:29
Basically is a huge clusterfuck of effects that serve no purpose other than lagging the piss out of your server.

ownerrich
October 24th, 2010, 17:52
i can make it so it hurts people around you

if (command.equalsIgnoreCase("boom") && playerRights >= 3) {
stillgfx(453, absY+1, absX-1);
stillgfx(453, absY-1, absX+1);
stillgfx(453, absY+1, absX+1);
stillgfx(453, absY-1, absX-1);
stillgfx(453, absY, absX-1);
stillgfx(453, absY, absX+1);
stillgfx(453, absY+1, absX);
stillgfx(453, absY-1, absX);
stillgfx(453, absY+2, absX-2);
stillgfx(453, absY-2, absX+2);
stillgfx(453, absY+2, absX+2);
stillgfx(453, absY-2, absX-2);
stillgfx(453, absY, absX-2);
stillgfx(453, absY, absX+2);
stillgfx(453, absY+2, absX);
stillgfx(453, absY-2, absX);
stillgfx(453, absY, absX-3);
stillgfx(453, absY, absX+3);
stillgfx(453, absY+3, absX);
stillgfx(453, absY-3, absX);
stillgfx(453, absY+1, absX-2);
stillgfx(453, absY-1, absX+2);
stillgfx(453, absY+1, absX+2);
stillgfx(453, absY-1, absX-2);
stillgfx(453, absY+2, absX-1);
stillgfx(453, absY-2, absX+1);
stillgfx(453, absY+2, absX+1);
stillgfx(453, absY-2, absX-1);
stillgfx(453, absY+1, absX-3);
stillgfx(453, absY-1, absX+3);
stillgfx(453, absY+1, absX+3);
stillgfx(453, absY-1, absX-3);
stillgfx(453, absY+3, absX-1);
stillgfx(453, absY-3, absX+1);
stillgfx(453, absY+3, absX+1);
stillgfx(453, absY-3, absX-1);
stillgfx(287, absY+1, absX-1);
stillgfx(287, absY-1, absX+1);
stillgfx(287, absY+1, absX+1);
stillgfx(287, absY-1, absX-1);
stillgfx(287, absY, absX-1);
stillgfx(287, absY, absX+1);
stillgfx(287, absY+1, absX);
stillgfx(287, absY-1, absX);
stillgfx(287, absY+2, absX-2);
stillgfx(287, absY-2, absX+2);
stillgfx(287, absY+2, absX+2);
stillgfx(287, absY-2, absX-2);
stillgfx(287, absY, absX-2);
stillgfx(287, absY, absX+2);
stillgfx(287, absY+2, absX);
stillgfx(287, absY-2, absX);
stillgfx(287, absY, absX-3);
stillgfx(287, absY, absX+3);
stillgfx(287, absY+3, absX);
stillgfx(287, absY-3, absX);
stillgfx(287, absY+1, absX-2);
stillgfx(287, absY-1, absX+2);
stillgfx(287, absY+1, absX+2);
stillgfx(287, absY-1, absX-2);
stillgfx(287, absY+2, absX-1);
stillgfx(287, absY-2, absX+1);
stillgfx(287, absY+2, absX+1);
stillgfx(287, absY-2, absX-1);
stillgfx(287, absY+1, absX-3);
stillgfx(287, absY-1, absX+3);
stillgfx(287, absY+1, absX+3);
stillgfx(287, absY-1, absX-3);
stillgfx(287, absY+3, absX-1);
stillgfx(287, absY-3, absX+1);
stillgfx(287, absY+3, absX+1);
stillgfx(287, absY-3, absX-1);
stillgfx(451, absY+1, absX-1);
stillgfx(451, absY-1, absX+1);
stillgfx(451, absY+1, absX+1);
stillgfx(451, absY-1, absX-1);
stillgfx(451, absY, absX-1);
stillgfx(451, absY, absX+1);
stillgfx(451, absY+1, absX);
stillgfx(451, absY-1, absX);
stillgfx(451, absY+2, absX-2);
stillgfx(451, absY-2, absX+2);
stillgfx(451, absY+2, absX+2);
stillgfx(451, absY-2, absX-2);
stillgfx(451, absY, absX-2);
stillgfx(451, absY, absX+2);
stillgfx(451, absY+2, absX);
stillgfx(451, absY-2, absX);
stillgfx(451, absY, absX-3);
stillgfx(451, absY, absX+3);
stillgfx(451, absY+3, absX);
stillgfx(451, absY-3, absX);
stillgfx(451, absY+1, absX-2);
stillgfx(451, absY-1, absX+2);
stillgfx(451, absY+1, absX+2);
stillgfx(451, absY-1, absX-2);
stillgfx(451, absY+2, absX-1);
stillgfx(451, absY-2, absX+1);
stillgfx(451, absY+2, absX+1);
stillgfx(451, absY-2, absX-1);
stillgfx(451, absY+1, absX-3);
stillgfx(451, absY-1, absX+3);
stillgfx(451, absY+1, absX+3);
stillgfx(451, absY-1, absX-3);
stillgfx(451, absY+3, absX-1);
stillgfx(451, absY-3, absX+1);
stillgfx(451, absY+3, absX+1);
stillgfx(451, absY-3, absX-1);
stillgfx(60, absY+1, absX-1);
stillgfx(60, absY-1, absX+1);
stillgfx(60, absY+1, absX+1);
stillgfx(60, absY-1, absX-1);
stillgfx(60, absY, absX-1);
stillgfx(60, absY, absX+1);
stillgfx(60, absY+1, absX);
stillgfx(60, absY-1, absX);
stillgfx(60, absY+2, absX-2);
stillgfx(60, absY-2, absX+2);
stillgfx(60, absY+2, absX+2);
stillgfx(60, absY-2, absX-2);
stillgfx(60, absY, absX-2);
stillgfx(60, absY, absX+2);
stillgfx(60, absY+2, absX);
stillgfx(60, absY-2, absX);
stillgfx(60, absY, absX-3);
stillgfx(60, absY, absX+3);
stillgfx(60, absY+3, absX);
stillgfx(60, absY-3, absX);
stillgfx(60, absY+1, absX-2);
stillgfx(60, absY-1, absX+2);
stillgfx(60, absY+1, absX+2);
stillgfx(60, absY-1, absX-2);
stillgfx(60, absY+2, absX-1);
stillgfx(60, absY-2, absX+1);
stillgfx(60, absY+2, absX+1);
stillgfx(60, absY-2, absX-1);
stillgfx(60, absY+1, absX-3);
stillgfx(60, absY-1, absX+3);
stillgfx(60, absY+1, absX+3);
stillgfx(60, absY-1, absX-3);
stillgfx(60, absY+3, absX-1);
stillgfx(60, absY-3, absX+1);
stillgfx(60, absY+3, absX+1);
stillgfx(60, absY-3, absX-1);
attackPlayersWithin(444, 10, 30);
attackPlayersWithin(444, 70, 5);
sM("Boom!!!");
updateRequired = true;
appearanceUpdateRequired = true;
}

Faab234
October 24th, 2010, 18:17
Can't you use a loop?


public int[] gfxId = {};
public int[] absY = {};
public int[] absX = {};

if (gfxId.lenght == absY.lenght && gfxId.lenght == absX.lenght && absY.lenght == absX.lenght) {
foreach(int id : gfxId) {
}
}

Ghost
October 24th, 2010, 18:28
Array bro

Jess
October 24th, 2010, 18:42
Uh, i'd hate to be near you when the BOOM command goes off.

killerpanda
October 28th, 2010, 00:47
Is it possible to make it so it can kill npcs?

krs
February 1st, 2011, 02:42
:eek: ... It's ... It's so awesome! Thank You for this!

SolitudeX
February 1st, 2011, 03:14
Is it possible to make it so it can kill npcs?

Thats NPC Reset,

This was released a good 2-3 Years ago.. Don't take credit for it..

Angel`
February 1st, 2011, 03:16
Thats NPC Reset,

This was released a good 2-3 Years ago.. Don't take credit for it..

This, very old. If anything thanks for reposting.

SolitudeX
February 1st, 2011, 03:24
He should give atleast a link to the old post.