Comboed
June 17th, 2010, 20:15
Hey you may remember me i had 30+ Releases before the forums crashed so now im going to release most of them all over again.
Is this converted?
Yes.
Are these the Correct Ints
Yes.
Models
Preload: Only the registered members can see the link.
Gzip: Only the registered members can see the link.
Ints
Preload:
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Weild";
class8.anInt174 = 48513;//inventory/drop model
class8.anInt181 = 1034;//Model Zoom
class8.anInt190 = 188;//rotation 1
class8.anInt198 = 64;//rotation 2
class8.anInt169 = 0;//model offset 1
class8.anInt194 = 0;//model offset 2
class8.aString170 = "Hand cannon shot";//itemname
class8.aByteArray178 = "Some shots for a hand cannon.".getBytes();//examineinfo
}
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield"; // Can be changed to Wear, Hold, anything you want.
class8.anInt174 = 48512; // Drop/Inv Model
class8.anInt165 = 48465; // Male Wield Model
class8.anInt200 = 48465; // Female Wield Model
class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used)
class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used)
class8.anInt181 = 1579; // Zoom - Increase to make inv model smaller
class8.anInt190 = 539; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1805; // Rotate right/left - Increase to rotate right
class8.anInt169 = -13; // Position in inv, increase to move right
class8.anInt194 = 0; // Position in inv, increase to move up
class8.aString170 = "Hand cannon"; // Item Name
class8.aByteArray178 = "A dwarf hand cannon".getBytes(); // Examine Info
}
Gzip:
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Weild";
class8.anInt174 = 13454;//inventory/drop model
class8.anInt181 = 1034;//Model Zoom
class8.anInt190 = 188;//rotation 1
class8.anInt198 = 64;//rotation 2
class8.anInt169 = 0;//model offset 1
class8.anInt194 = 0;//model offset 2
class8.aString170 = "Hand cannon shot";//itemname
class8.aByteArray178 = "Some shots for a hand cannon.".getBytes();//examineinfo
}
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield"; // Can be changed to Wear, Hold, anything you want.
class8.anInt174 = 13452; // Drop/Inv Model
class8.anInt165 = 13453; // Male Wield Model
class8.anInt200 = 13453; // Female Wield Model
class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used)
class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used)
class8.anInt181 = 1579; // Zoom - Increase to make inv model smaller
class8.anInt190 = 539; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1805; // Rotate right/left - Increase to rotate right
class8.anInt169 = -13; // Position in inv, increase to move right
class8.anInt194 = 0; // Position in inv, increase to move up
class8.aString170 = "Hand cannon"; // Item Name
class8.aByteArray178 = "A dwarf hand cannon".getBytes(); // Examine Info
}
Dont leach as that is SAD :mad:
Enjoy. :p
Is this converted?
Yes.
Are these the Correct Ints
Yes.
Models
Preload: Only the registered members can see the link.
Gzip: Only the registered members can see the link.
Ints
Preload:
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Weild";
class8.anInt174 = 48513;//inventory/drop model
class8.anInt181 = 1034;//Model Zoom
class8.anInt190 = 188;//rotation 1
class8.anInt198 = 64;//rotation 2
class8.anInt169 = 0;//model offset 1
class8.anInt194 = 0;//model offset 2
class8.aString170 = "Hand cannon shot";//itemname
class8.aByteArray178 = "Some shots for a hand cannon.".getBytes();//examineinfo
}
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield"; // Can be changed to Wear, Hold, anything you want.
class8.anInt174 = 48512; // Drop/Inv Model
class8.anInt165 = 48465; // Male Wield Model
class8.anInt200 = 48465; // Female Wield Model
class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used)
class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used)
class8.anInt181 = 1579; // Zoom - Increase to make inv model smaller
class8.anInt190 = 539; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1805; // Rotate right/left - Increase to rotate right
class8.anInt169 = -13; // Position in inv, increase to move right
class8.anInt194 = 0; // Position in inv, increase to move up
class8.aString170 = "Hand cannon"; // Item Name
class8.aByteArray178 = "A dwarf hand cannon".getBytes(); // Examine Info
}
Gzip:
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Weild";
class8.anInt174 = 13454;//inventory/drop model
class8.anInt181 = 1034;//Model Zoom
class8.anInt190 = 188;//rotation 1
class8.anInt198 = 64;//rotation 2
class8.anInt169 = 0;//model offset 1
class8.anInt194 = 0;//model offset 2
class8.aString170 = "Hand cannon shot";//itemname
class8.aByteArray178 = "Some shots for a hand cannon.".getBytes();//examineinfo
}
if(i == ####){//Another Model by Comboed of Runelocus
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield"; // Can be changed to Wear, Hold, anything you want.
class8.anInt174 = 13452; // Drop/Inv Model
class8.anInt165 = 13453; // Male Wield Model
class8.anInt200 = 13453; // Female Wield Model
class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used)
class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used)
class8.anInt181 = 1579; // Zoom - Increase to make inv model smaller
class8.anInt190 = 539; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1805; // Rotate right/left - Increase to rotate right
class8.anInt169 = -13; // Position in inv, increase to move right
class8.anInt194 = 0; // Position in inv, increase to move up
class8.aString170 = "Hand cannon"; // Item Name
class8.aByteArray178 = "A dwarf hand cannon".getBytes(); // Examine Info
}
Dont leach as that is SAD :mad:
Enjoy. :p