gether
June 26th, 2010, 02:22
of so in my server i have this as my head icon #s
where it says "if(isSkulled){ headIcon = 64;" the headIcon for 64 is the magic and range protect prayers crossing....
whats the correct skull headIcon #?
public void checkHead(){
if(!isSkulled){
headIcon = 0;
}
if(isSkulled){
headIcon = 64;
}
}
public void getHead(){
if(ProtMage && !isSkulled)
headIcon = 4;
if(ProtRange && !isSkulled)
headIcon = 2;
if(ProtMelee && !isSkulled)
headIcon = 1;
if(Retribution && !isSkulled)
headIcon = 8;
if(Redemption && !isSkulled)
headIcon = 32;
if(Smite && !isSkulled)
headIcon = 16;
if(ProtMage && isSkulled)
headIcon = 68;
if(ProtRange && isSkulled)
headIcon = 66;
if(ProtMelee && isSkulled)
headIcon = 65;
if(Retribution && isSkulled)
headIcon = 72;
if(Redemption && isSkulled)
headIcon = 96;
if(Smite && isSkulled)
headIcon = 80;
else
if(!ProtMage && !ProtRange && !ProtMelee && !Retribution && !Redemption && !Smite)
headIcon = 64;
}
public void turnOffHead(){
if(ProtMage)
headIcon = 4;
if(ProtRange)
headIcon = 2;
if(ProtMelee)
headIcon = 1;
if(Retribution)
headIcon = 8;
if(Redemption)
headIcon = 32;
if(Smite)
headIcon = 16;
else
if(!isSkulled && !ProtMage && !ProtRange && !ProtMelee && !Retribution && !Redemption && !Smite)
headIcon = 0;
}
where it says "if(isSkulled){ headIcon = 64;" the headIcon for 64 is the magic and range protect prayers crossing....
whats the correct skull headIcon #?
public void checkHead(){
if(!isSkulled){
headIcon = 0;
}
if(isSkulled){
headIcon = 64;
}
}
public void getHead(){
if(ProtMage && !isSkulled)
headIcon = 4;
if(ProtRange && !isSkulled)
headIcon = 2;
if(ProtMelee && !isSkulled)
headIcon = 1;
if(Retribution && !isSkulled)
headIcon = 8;
if(Redemption && !isSkulled)
headIcon = 32;
if(Smite && !isSkulled)
headIcon = 16;
if(ProtMage && isSkulled)
headIcon = 68;
if(ProtRange && isSkulled)
headIcon = 66;
if(ProtMelee && isSkulled)
headIcon = 65;
if(Retribution && isSkulled)
headIcon = 72;
if(Redemption && isSkulled)
headIcon = 96;
if(Smite && isSkulled)
headIcon = 80;
else
if(!ProtMage && !ProtRange && !ProtMelee && !Retribution && !Redemption && !Smite)
headIcon = 64;
}
public void turnOffHead(){
if(ProtMage)
headIcon = 4;
if(ProtRange)
headIcon = 2;
if(ProtMelee)
headIcon = 1;
if(Retribution)
headIcon = 8;
if(Redemption)
headIcon = 32;
if(Smite)
headIcon = 16;
else
if(!isSkulled && !ProtMage && !ProtRange && !ProtMelee && !Retribution && !Redemption && !Smite)
headIcon = 0;
}