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SiniSoul
January 15th, 2011, 06:30
Version: Alpha 1.0

Download: Only the registered members can see the link.

Introduction

For the most part, I want this to be open source TO A POINT. If this game ever becomes popular I will have to remove the source code. But any version before I do that, is fair game for you to develop on.

This game will be written in java, because it's clean and mobile.

Progress:

Basic App Components
Basic Loading Screen
Concept Art

Plot[Single Player]

A meteor crashes into a planet and out emerges the first Spot. You play from a 3rd person perspective, and control the first spot. As you progress through the game you begin to realize the radiation emitting from the meteor paid with other materials and you, can make new spots. By taking a piece of coal, and yourself you create a black spot. The epic saga of your life is born! The point of this game is color, evolution, and exploration. Spots can be mixed together with the right materials to make new spots, and because you can' get something for nothing, you must power your meteor to create more powerful spots. Explore distant universes as you rule new planets and construct your empire. But dangers lurk even in the darkest parts of the galaxy, so be on your toes!

This is the beginning of a new era, the era of Spots!

Plot[Multiplayer]

Still In Development


Help Me Help You
I need help with this project, graphics and ideas would be great!

Hope You Like The Idea!

Steve
January 15th, 2011, 06:38
Nothing special so far, good luck though.

SiniSoul
January 15th, 2011, 06:39
Nothing special so far, good luck?

The application components are pretty special, considering they are all made by hand. No GUI generator for this :S

Steve
January 15th, 2011, 06:41
The application components are pretty special, considering they are all made by hand. No GUI generator for this :S

Yeah but java has layouts that make things a lot easier

SiniSoul
January 15th, 2011, 06:42
Yeah but java has layouts that make things a lot easier

I have % layouts that make MY life easier, and considering I can handle res changes + resizing I think my method wins.

Faab234
January 15th, 2011, 07:52
It seems like the test folder is empty.

SiniSoul
January 15th, 2011, 15:35
Do we have to compile it ourselves, or are you going to compile it for us?

You ever seen a bin folder?



yep, predictions state you're an ignorant dickhead. layout managers were created to stop people using percentages and absolute coordinates in guis so that they would display just as well on small screens and big screens. what displays fine on your monitor probably displays like shit on smaller resolutions. also i feel that layout managers provide more flexibility, using percentages is a bit of a chore if you need to add new components.


Who the hell are you? I've test my application on HD and low def and it works fine. Do what you want, but I am going to keep doing what I want because eventually I will make my own layout class. Stop being a fucking ***** and actually give some constructive criticism.



It seems like the test folder is empty.


I don't test, I run.

If everyone would like a batch script for this, the appropriate thing to do is ask me lol

SiniSoul
January 15th, 2011, 16:01
It seems like the test folder is empty.

Do you want a .bat script so you can run it? I thought if you downloaded it, you could figure it out lol.

Faab234
January 15th, 2011, 17:01
Do you want a .bat script so you can run it? I thought if you downloaded it, you could figure it out lol.

No, but it only contains the source. Right?

SiniSoul
January 15th, 2011, 18:26
No, but it only contains the source. Right?

It has the compiled classes in the /bin/ folder.

Faab234
January 16th, 2011, 10:14
It has the compiled classes in the /bin/ folder.

The archive doesn't contain any bin folder.

Steve
January 16th, 2011, 14:47
The archive doesn't contain any bin folder.

You could always compile :p

samuraiblood2
January 17th, 2011, 01:11
yep, predictions state you're an ignorant dickhead. layout managers were created to stop people using percentages and absolute coordinates in guis so that they would display just as well on small screens and big screens. what displays fine on your monitor probably displays like shit on smaller resolutions. also i feel that layout managers provide more flexibility, using percentages is a bit of a chore if you need to add new components.

Not to mention that resizing the program will cause some components to go off the screen.

SiniSoul
January 17th, 2011, 21:01
Not to mention that resizing the program will cause some components to go off the screen.

I've test 3 different resolutions, and resized and they all fit within the screen perfectly. %'s rule.

Sry for the lack of updates, making a 200 lbs robot follow a 2 inch line is pretty hard and time consuming. SO when I have a update (no sure when i'll release) I will do so.

samuraiblood2
January 18th, 2011, 00:37
I've test 3 different resolutions, and resized and they all fit within the screen perfectly. %'s rule.

Sry for the lack of updates, making a 200 lbs robot follow a 2 inch line is pretty hard and time consuming. SO when I have a update (no sure when i'll release) I will do so.

Just tried your program, and the progress bars seem to always go off the screen when resizing.

SiniSoul
January 18th, 2011, 22:48
Just tried your program, and the progress bars seem to always go off the screen when resizing.

I'll be sure to look into that when I have time.

Fly
January 19th, 2011, 20:53
This is interesting, I will be watching for updates.

SiniSoul
January 19th, 2011, 22:40
I'll be sure to look into that when I have time.

Now the reson it does not resize is because the version I released, does not have a event listener for the window resizing. And the current version, with that event listener actually makes my % layout work.