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View Full Version : [317][508] Awesome Drop Party Generator [317][508]



Techn0fev3r
June 17th, 2010, 21:18
Credits
50% Me for changing most of it and posting
50% Rubicscape for the Code Base

Difficulty: 1/5 C&P Pretty easy unless your a squirrel or a rat or a chicken or a beaver or any animal who has no brain

Files Modified: Client.Java

Step 1: Open Client.Java and Find any command

At the end of that command paste this



if(command.equalsIgnoreCase("droprandom")&& playerRights >= 3){
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2860, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4563, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(3425, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2353, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1786, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1057, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(5464, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(8348, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(6644, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropdragon")&& playerRights >= 3){
ItemHandler.addItem(4732, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4716, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4718, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4720, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4722, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4753, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4755, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4757, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4759, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropteaser")&& playerRights >= 3){
ItemHandler.addItem(4734, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4736, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4738, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4708, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4710, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4712, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4714, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4224, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1961, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropgod")&& playerRights >= 3){
ItemHandler.addItem(2665, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2657, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2673, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2671, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2667, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2659, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2653, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2663, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2661, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2655, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2675, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2669, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropweps")&& playerRights >= 3){
ItemHandler.addItem(4212, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(7158, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2417, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2415, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2416, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(3840, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(3842, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(3844, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4151, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropsword")&& playerRights >= 3){
ItemHandler.addItem(1321, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1323, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1325, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1327, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1329, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1331, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1333, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4587, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(6611, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("droprune")&& playerRights >= 3){
ItemHandler.addItem(1079, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1080, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1093, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1113, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1127, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1147, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1163, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1185, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1201, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("droprare")&& playerRights >= 3){
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1053, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1055, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1057, absX, absY-1, playerItemsN[1], playerId, false);
}

End Commands

droprune
droprare
dropdragon
dropteaser
dropgod
dropweps
dropsword
droprandom


Thanks for Viewing this Tutorial

-Techn0Fev3r

Fly
June 17th, 2010, 21:21
Thank you for the guide, this will prove helpful to many members.

Techn0fev3r
June 17th, 2010, 21:31
No problem. Im just taking the tutorials i have posted on MoparScape and putting them here to help everybody since theres not much tutorials now :(

The sup
June 17th, 2010, 21:54
Good job, very nice C&P guide.

Rog3r
June 17th, 2010, 22:04
Alright tutorial although could pose some problems depending on where you use these commands.

Jake Jones
June 17th, 2010, 22:06
Alright tutorial although could pose some problems depending on where you use these commands.

That is why people should make them handled. Anyway, good job this is useful it saves some people some time of using the Pickup, or Item command. :)

DeadMan
June 17th, 2010, 22:11
Thanks for posting, using this

Sunni
June 17th, 2010, 22:13
Easy to follow and helpful, thanks!

Mohammad
July 3rd, 2010, 03:39
Does it work for Devolution?

icedice
July 3rd, 2010, 03:45
Does it work for Devolution?

if not its very easy to convert

xtylerr
October 10th, 2010, 17:37
Very nice, thanks.