hellman2741
February 14th, 2011, 22:45
First ever tutorial. I know this is VERY easy. But, I'm quite proud that I actually managed to code this, because I'm quite new. So, no flaming please.
What this will do: When you click on a skill in your skills interface, it will basically do the quickchat of that skill instead of pop up a skill guide.
Classes modified: actionbuttonpackethandler.java
Difficulty: 1/10
First, open actionbuttonpackethandler.java and search for
case 320:
Replace this
case 320:
/*
* Skills tab.
*/
boolean lvlup = false;
int skillMenu = -1;
switch(buttonId) {
case 125: //Attack
skillMenu = 1;
if(player.getTemporaryAttribute("leveledUp[0]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 1);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 10);
}
break;
case 126: //Strength
skillMenu = 2;
if(player.getTemporaryAttribute("leveledUp[2]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 2);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 20);
}
break;
case 127: //Defence
skillMenu = 5;
if(player.getTemporaryAttribute("leveledUp[1]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 5);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 40);
}
break;
case 128: //Ranged
skillMenu = 3;
if(player.getTemporaryAttribute("leveledUp[4]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 3);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 30);
}
break;
case 129: //Prayer
if(player.getTemporaryAttribute("leveledUp[5]") != Boolean.TRUE) {
skillMenu = 7;
player.getActionSender().sendConfig(965, 7);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 60);
}
break;
case 130: //Magic
if(player.getTemporaryAttribute("leveledUp[6]") != Boolean.TRUE) {
skillMenu = 4;
player.getActionSender().sendConfig(965, 4);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 33);
}
break;
case 131: //Runecrafting
if(player.getTemporaryAttribute("leveledUp[20]") != Boolean.TRUE) {
skillMenu = 12;
player.getActionSender().sendConfig(965, 12);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 100);
}
break;
case 132: //Construction
skillMenu = 22;
if(player.getTemporaryAttribute("leveledUp[22]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 22);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 698);
}
break;
case 133: //Hitpoints
skillMenu = 6;
if(player.getTemporaryAttribute("leveledUp[3]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 6);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 50);
}
break;
case 134: //Agility
skillMenu = 8;
if(player.getTemporaryAttribute("leveledUp[16]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 8);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 65);
}
break;
case 135: //Herblore
skillMenu = 9;
if(player.getTemporaryAttribute("leveledUp[15]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 9);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 75);
}
break;
case 136: //Thieving
skillMenu = 10;
if(player.getTemporaryAttribute("leveledUp[17]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 10);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 80);
}
break;
case 137: //Crafting
skillMenu = 11;
if(player.getTemporaryAttribute("leveledUp[12]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 11);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 90);
}
break;
case 138: //Fletching
skillMenu = 19;
if(player.getTemporaryAttribute("leveledUp[9]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 19);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 665);
}
break;
case 139: //Slayer
skillMenu = 20;
if(player.getTemporaryAttribute("leveledUp[18]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 20);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 673);
}
break;
case 140: //Hunter
skillMenu = 23;
if(player.getTemporaryAttribute("leveledUp[21]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 23);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 689);
}
break;
case 141: //Mining
skillMenu = 13;
if(player.getTemporaryAttribute("leveledUp[14]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 13);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 110);
}
break;
case 142: //Smithing
skillMenu = 14;
if(player.getTemporaryAttribute("leveledUp[13]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 14);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 115);
}
break;
case 143: //Fishing
skillMenu = 15;
if(player.getTemporaryAttribute("leveledUp[10]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 15);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 120);
}
break;
case 144: //Cooking
skillMenu = 16;
if(player.getTemporaryAttribute("leveledUp[7]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 16);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 641);
}
break;
case 145: //Firemaking
skillMenu = 17;
if(player.getTemporaryAttribute("leveledUp[11]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 17);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 649);
}
break;
case 146: //Woodcutting
skillMenu = 18;
if(player.getTemporaryAttribute("leveledUp[8]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 18);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 660);
}
break;
case 147: //Farming
skillMenu = 21;
if(player.getTemporaryAttribute("leveledUp[19]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 21);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 681);
}
break;
case 148: //Summoning
skillMenu = 24;
if(player.getTemporaryAttribute("leveledUp[23]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 24);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 705);
}
break;
}
if(lvlup) {
player.getActionSender().sendInterface(741, false);
} else {
player.getActionSender().sendInterface(499, false);
}
for(int i = 0; i < 25; i++) {
player.removeTemporaryAttribute("leveledUp["+i+"]");
}
if(skillMenu != -1) {
player.setTemporaryAttribute("skillMenu", skillMenu);
}
break;
case 499:
/*
* Skill information.
*/
skillMenu = -1;
if(player.getTemporaryAttribute("skillMenu") != null) {
skillMenu = (Integer) player.getTemporaryAttribute("skillMenu");
}
switch(buttonId) {
case 10:
player.getActionSender().sendConfig(965, skillMenu);
break;
case 11:
player.getActionSender().sendConfig(965, 1024 + skillMenu);
break;
case 12:
player.getActionSender().sendConfig(965, 2048 + skillMenu);
break;
case 13:
player.getActionSender().sendConfig(965, 3072 + skillMenu);
break;
case 14:
player.getActionSender().sendConfig(965, 4096 + skillMenu);
break;
case 15:
player.getActionSender().sendConfig(965, 5120 + skillMenu);
break;
case 16:
player.getActionSender().sendConfig(965, 6144 + skillMenu);
break;
case 17:
player.getActionSender().sendConfig(965, 7168 + skillMenu);
break;
case 18:
player.getActionSender().sendConfig(965, 8192 + skillMenu);
break;
case 19:
player.getActionSender().sendConfig(965, 9216 + skillMenu);
break;
case 20:
player.getActionSender().sendConfig(965, 10240 + skillMenu);
break;
case 21:
player.getActionSender().sendConfig(965, 11264 + skillMenu);
break;
case 22:
player.getActionSender().sendConfig(965, 12288 + skillMenu);
break;
case 23:
player.getActionSender().sendConfig(965, 13312 + skillMenu);
break;
}
With mine:
case 320:
/*
* Skills tab.
*/
boolean lvlup = false;
switch(buttonId) {
case 125: //Attack
player.forceChat("<img=3>My Attack level is "+player.getSkills().getLevelForXp(0)+".");
break;
case 126: //Strength
player.forceChat("<img=3>My Strength level is "+player.getSkills().getLevelForXp(2)+".");
break;
case 127: //Defence
player.forceChat("<img=3>My Defence level is "+player.getSkills().getLevelForXp(1)+".");
break;
case 128: //Ranged
player.forceChat("<img=3>My Ranged level is "+player.getSkills().getLevelForXp(4)+".");
break;
case 129: //Prayer
player.forceChat("<img=3>My Prayer level is "+player.getSkills().getLevelForXp(5)+".");
break;
case 130: //Magic
player.forceChat("<img=3>My Magic level is "+player.getSkills().getLevelForXp(6)+".");
break;
case 131: //Runecrafting
player.forceChat("<img=3>My Runecrafting level is "+player.getSkills().getLevelForXp(20)+".");
break;
case 132: //Construction
player.forceChat("<img=3>My Construction level is "+player.getSkills().getLevelForXp(22)+".");
break;
case 133: //Hitpoints
player.forceChat("<img=3>My Hitpoints level is "+player.getSkills().getLevelForXp(3)+".");
break;
case 134: //Agility
player.forceChat("<img=3>My Agility level is "+player.getSkills().getLevelForXp(16)+".");
break;
case 135: //Herblore
player.forceChat("<img=3>My Herblore level is "+player.getSkills().getLevelForXp(15)+".");
break;
case 136: //Thieving
player.forceChat("<img=3>My Thieving level is "+player.getSkills().getLevelForXp(17)+".");
break;
case 137: //Crafting
player.forceChat("<img=3>My Crafting level is "+player.getSkills().getLevelForXp(12)+".");
break;
case 138: //Fletching
player.forceChat("<img=3>My Fletching level is "+player.getSkills().getLevelForXp(9)+".");
break;
case 139: //Slayer
player.forceChat("<img=3>My Slayer level is "+player.getSkills().getLevelForXp(18)+".");
break;
case 140: //Hunter
player.forceChat("<img=3>My Hunter level is "+player.getSkills().getLevelForXp(21)+".");
break;
case 141: //Mining
player.forceChat("<img=3>My Mining level is "+player.getSkills().getLevelForXp(14)+".");
break;
case 142: //Smithing
player.forceChat("<img=3>My Smithing level is "+player.getSkills().getLevelForXp(13)+".");
break;
case 143: //Fishing
player.forceChat("<img=3>My Fishing level is "+player.getSkills().getLevelForXp(10)+".");
break;
case 144: //Cooking
player.forceChat("<img=3>My Cooking level is "+player.getSkills().getLevelForXp(7)+".");
break;
case 145: //Firemaking
player.forceChat("<img=3>My Firemaking level is "+player.getSkills().getLevelForXp(11)+".");
break;
case 146: //Woodcutting
player.forceChat("<img=3>My Woodcutting level is "+player.getSkills().getLevelForXp(8)+".");
break;
case 147: //Farming
player.forceChat("<img=3>My Farming level is "+player.getSkills().getLevelForXp(19)+".");
break;
case 148: //Summoning
player.forceChat("<img=3>My Summoning level is "+player.getSkills().getLevelForXp(23)+".");
break;
}
Now compile and run :D
Explanation:
The first code is telling the server to open up the skill guide when you click and, if you had leveled up, to open the "Congratulations!" interface.
My code: is instead telling it to force your player to say the code which will say your skill level.
You can change these to say basically anything though.
This can also be changed to teleport the person to the skill area.
To do that, find the skill you want them to teleport when they click.
Let's use.... Farming for this example
case 147: //Farming
player.forceChat("<img=3>My Farming level is "+player.getSkills().getLevelForXp(19)+".");
break;
Instead of putting
player.forceChat("<img=3>My Farming level is "+player.getSkills().getLevelForXp(19)+".");
You would put:
player.getTele().telePlayer(player, XCOORD, YCOORD, 0, 0);
You can figure out the wilderness level stuff for the teleport one, I don't feel like typing it ;)
Have fun, please post any errors you get.
What this will do: When you click on a skill in your skills interface, it will basically do the quickchat of that skill instead of pop up a skill guide.
Classes modified: actionbuttonpackethandler.java
Difficulty: 1/10
First, open actionbuttonpackethandler.java and search for
case 320:
Replace this
case 320:
/*
* Skills tab.
*/
boolean lvlup = false;
int skillMenu = -1;
switch(buttonId) {
case 125: //Attack
skillMenu = 1;
if(player.getTemporaryAttribute("leveledUp[0]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 1);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 10);
}
break;
case 126: //Strength
skillMenu = 2;
if(player.getTemporaryAttribute("leveledUp[2]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 2);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 20);
}
break;
case 127: //Defence
skillMenu = 5;
if(player.getTemporaryAttribute("leveledUp[1]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 5);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 40);
}
break;
case 128: //Ranged
skillMenu = 3;
if(player.getTemporaryAttribute("leveledUp[4]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 3);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 30);
}
break;
case 129: //Prayer
if(player.getTemporaryAttribute("leveledUp[5]") != Boolean.TRUE) {
skillMenu = 7;
player.getActionSender().sendConfig(965, 7);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 60);
}
break;
case 130: //Magic
if(player.getTemporaryAttribute("leveledUp[6]") != Boolean.TRUE) {
skillMenu = 4;
player.getActionSender().sendConfig(965, 4);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 33);
}
break;
case 131: //Runecrafting
if(player.getTemporaryAttribute("leveledUp[20]") != Boolean.TRUE) {
skillMenu = 12;
player.getActionSender().sendConfig(965, 12);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 100);
}
break;
case 132: //Construction
skillMenu = 22;
if(player.getTemporaryAttribute("leveledUp[22]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 22);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 698);
}
break;
case 133: //Hitpoints
skillMenu = 6;
if(player.getTemporaryAttribute("leveledUp[3]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 6);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 50);
}
break;
case 134: //Agility
skillMenu = 8;
if(player.getTemporaryAttribute("leveledUp[16]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 8);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 65);
}
break;
case 135: //Herblore
skillMenu = 9;
if(player.getTemporaryAttribute("leveledUp[15]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 9);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 75);
}
break;
case 136: //Thieving
skillMenu = 10;
if(player.getTemporaryAttribute("leveledUp[17]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 10);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 80);
}
break;
case 137: //Crafting
skillMenu = 11;
if(player.getTemporaryAttribute("leveledUp[12]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 11);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 90);
}
break;
case 138: //Fletching
skillMenu = 19;
if(player.getTemporaryAttribute("leveledUp[9]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 19);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 665);
}
break;
case 139: //Slayer
skillMenu = 20;
if(player.getTemporaryAttribute("leveledUp[18]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 20);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 673);
}
break;
case 140: //Hunter
skillMenu = 23;
if(player.getTemporaryAttribute("leveledUp[21]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 23);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 689);
}
break;
case 141: //Mining
skillMenu = 13;
if(player.getTemporaryAttribute("leveledUp[14]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 13);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 110);
}
break;
case 142: //Smithing
skillMenu = 14;
if(player.getTemporaryAttribute("leveledUp[13]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 14);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 115);
}
break;
case 143: //Fishing
skillMenu = 15;
if(player.getTemporaryAttribute("leveledUp[10]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 15);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 120);
}
break;
case 144: //Cooking
skillMenu = 16;
if(player.getTemporaryAttribute("leveledUp[7]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 16);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 641);
}
break;
case 145: //Firemaking
skillMenu = 17;
if(player.getTemporaryAttribute("leveledUp[11]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 17);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 649);
}
break;
case 146: //Woodcutting
skillMenu = 18;
if(player.getTemporaryAttribute("leveledUp[8]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 18);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 660);
}
break;
case 147: //Farming
skillMenu = 21;
if(player.getTemporaryAttribute("leveledUp[19]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 21);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 681);
}
break;
case 148: //Summoning
skillMenu = 24;
if(player.getTemporaryAttribute("leveledUp[23]") != Boolean.TRUE) {
player.getActionSender().sendConfig(965, 24);
} else {
lvlup = true;
player.getActionSender().sendConfig(1230, 705);
}
break;
}
if(lvlup) {
player.getActionSender().sendInterface(741, false);
} else {
player.getActionSender().sendInterface(499, false);
}
for(int i = 0; i < 25; i++) {
player.removeTemporaryAttribute("leveledUp["+i+"]");
}
if(skillMenu != -1) {
player.setTemporaryAttribute("skillMenu", skillMenu);
}
break;
case 499:
/*
* Skill information.
*/
skillMenu = -1;
if(player.getTemporaryAttribute("skillMenu") != null) {
skillMenu = (Integer) player.getTemporaryAttribute("skillMenu");
}
switch(buttonId) {
case 10:
player.getActionSender().sendConfig(965, skillMenu);
break;
case 11:
player.getActionSender().sendConfig(965, 1024 + skillMenu);
break;
case 12:
player.getActionSender().sendConfig(965, 2048 + skillMenu);
break;
case 13:
player.getActionSender().sendConfig(965, 3072 + skillMenu);
break;
case 14:
player.getActionSender().sendConfig(965, 4096 + skillMenu);
break;
case 15:
player.getActionSender().sendConfig(965, 5120 + skillMenu);
break;
case 16:
player.getActionSender().sendConfig(965, 6144 + skillMenu);
break;
case 17:
player.getActionSender().sendConfig(965, 7168 + skillMenu);
break;
case 18:
player.getActionSender().sendConfig(965, 8192 + skillMenu);
break;
case 19:
player.getActionSender().sendConfig(965, 9216 + skillMenu);
break;
case 20:
player.getActionSender().sendConfig(965, 10240 + skillMenu);
break;
case 21:
player.getActionSender().sendConfig(965, 11264 + skillMenu);
break;
case 22:
player.getActionSender().sendConfig(965, 12288 + skillMenu);
break;
case 23:
player.getActionSender().sendConfig(965, 13312 + skillMenu);
break;
}
With mine:
case 320:
/*
* Skills tab.
*/
boolean lvlup = false;
switch(buttonId) {
case 125: //Attack
player.forceChat("<img=3>My Attack level is "+player.getSkills().getLevelForXp(0)+".");
break;
case 126: //Strength
player.forceChat("<img=3>My Strength level is "+player.getSkills().getLevelForXp(2)+".");
break;
case 127: //Defence
player.forceChat("<img=3>My Defence level is "+player.getSkills().getLevelForXp(1)+".");
break;
case 128: //Ranged
player.forceChat("<img=3>My Ranged level is "+player.getSkills().getLevelForXp(4)+".");
break;
case 129: //Prayer
player.forceChat("<img=3>My Prayer level is "+player.getSkills().getLevelForXp(5)+".");
break;
case 130: //Magic
player.forceChat("<img=3>My Magic level is "+player.getSkills().getLevelForXp(6)+".");
break;
case 131: //Runecrafting
player.forceChat("<img=3>My Runecrafting level is "+player.getSkills().getLevelForXp(20)+".");
break;
case 132: //Construction
player.forceChat("<img=3>My Construction level is "+player.getSkills().getLevelForXp(22)+".");
break;
case 133: //Hitpoints
player.forceChat("<img=3>My Hitpoints level is "+player.getSkills().getLevelForXp(3)+".");
break;
case 134: //Agility
player.forceChat("<img=3>My Agility level is "+player.getSkills().getLevelForXp(16)+".");
break;
case 135: //Herblore
player.forceChat("<img=3>My Herblore level is "+player.getSkills().getLevelForXp(15)+".");
break;
case 136: //Thieving
player.forceChat("<img=3>My Thieving level is "+player.getSkills().getLevelForXp(17)+".");
break;
case 137: //Crafting
player.forceChat("<img=3>My Crafting level is "+player.getSkills().getLevelForXp(12)+".");
break;
case 138: //Fletching
player.forceChat("<img=3>My Fletching level is "+player.getSkills().getLevelForXp(9)+".");
break;
case 139: //Slayer
player.forceChat("<img=3>My Slayer level is "+player.getSkills().getLevelForXp(18)+".");
break;
case 140: //Hunter
player.forceChat("<img=3>My Hunter level is "+player.getSkills().getLevelForXp(21)+".");
break;
case 141: //Mining
player.forceChat("<img=3>My Mining level is "+player.getSkills().getLevelForXp(14)+".");
break;
case 142: //Smithing
player.forceChat("<img=3>My Smithing level is "+player.getSkills().getLevelForXp(13)+".");
break;
case 143: //Fishing
player.forceChat("<img=3>My Fishing level is "+player.getSkills().getLevelForXp(10)+".");
break;
case 144: //Cooking
player.forceChat("<img=3>My Cooking level is "+player.getSkills().getLevelForXp(7)+".");
break;
case 145: //Firemaking
player.forceChat("<img=3>My Firemaking level is "+player.getSkills().getLevelForXp(11)+".");
break;
case 146: //Woodcutting
player.forceChat("<img=3>My Woodcutting level is "+player.getSkills().getLevelForXp(8)+".");
break;
case 147: //Farming
player.forceChat("<img=3>My Farming level is "+player.getSkills().getLevelForXp(19)+".");
break;
case 148: //Summoning
player.forceChat("<img=3>My Summoning level is "+player.getSkills().getLevelForXp(23)+".");
break;
}
Now compile and run :D
Explanation:
The first code is telling the server to open up the skill guide when you click and, if you had leveled up, to open the "Congratulations!" interface.
My code: is instead telling it to force your player to say the code which will say your skill level.
You can change these to say basically anything though.
This can also be changed to teleport the person to the skill area.
To do that, find the skill you want them to teleport when they click.
Let's use.... Farming for this example
case 147: //Farming
player.forceChat("<img=3>My Farming level is "+player.getSkills().getLevelForXp(19)+".");
break;
Instead of putting
player.forceChat("<img=3>My Farming level is "+player.getSkills().getLevelForXp(19)+".");
You would put:
player.getTele().telePlayer(player, XCOORD, YCOORD, 0, 0);
You can figure out the wilderness level stuff for the teleport one, I don't feel like typing it ;)
Have fun, please post any errors you get.