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View Full Version : Count to 10 before a donator posts



Canownueasy`
June 29th, 2010, 16:55
Idea stolen from Ramsin but this is cooler (for me)

And maybe this could get people to donate because they want to reset the count?

And after you reach a goal a new one is +5.

0.

Current Goal: 15

Fire cape
June 29th, 2010, 16:57
1....

Draxxus
June 29th, 2010, 16:57
2..........

Mitchell
June 29th, 2010, 16:59
3....

Fire cape
June 29th, 2010, 17:00
4!!!!

Ramsin
June 29th, 2010, 17:19
5....

Fire cape
June 29th, 2010, 17:26
6.......

Jusstin
June 29th, 2010, 17:27
7, were gunna lose.

Ramsin
June 29th, 2010, 17:27
8 easy :P.

Mod Joe
June 29th, 2010, 17:38
9. Hmmmmm

Canownueasy`
June 29th, 2010, 17:38
pwnt /0

Mish
June 29th, 2010, 17:39
1.. wow the rate should be 20-25 too easy tbh.

Canownueasy`
June 29th, 2010, 17:41
not really /0

Jason
June 29th, 2010, 17:51
1 COcK BLOCK T_T

Trey
June 30th, 2010, 01:43
0. Lol.

Degraded
June 30th, 2010, 01:48
0. Lol.

Oh, Trey's a donator of knowledge? .__.
/1

Malik
June 30th, 2010, 15:40
2.........

Glen
June 30th, 2010, 15:44
3 :rolleyes:

Daedalus
June 30th, 2010, 15:52
0 o_O

Mish
June 30th, 2010, 15:58
1 newb

Faab234
June 30th, 2010, 16:09
0

Haha.

Arkon
June 30th, 2010, 16:34
i love cook1es more than milk.

Draxxus
June 30th, 2010, 16:46
2....

TehCow
June 30th, 2010, 16:47
0... Owned.

Shishir G
June 30th, 2010, 16:47
now we need a coutn to 20 before a active member posts... this is just BSING me lol
1

Daedalus
June 30th, 2010, 16:53
0.1 :3

TehCow
June 30th, 2010, 16:55
0 again?

Canownueasy`
July 1st, 2010, 01:58
Guys let them have a chance!

/0

Joshua F
July 1st, 2010, 02:10
1.. STOP POSTING DONATORS, I'll give you a cookie :).

GOD
July 1st, 2010, 02:12
2!@!!@!#!##$!!$!#

Shishir G
July 1st, 2010, 02:13
3hgkhgjk

Joshua F
July 1st, 2010, 02:14
4
mts

GOD
July 1st, 2010, 02:14
5!!@@!##$@$@$@@$$@@$@

Joshua F
July 1st, 2010, 02:14
6 mts

GOD
July 1st, 2010, 02:14
7 mtsmtsmtsmts

Joshua F
July 1st, 2010, 02:15
8 MTS
Muhahaha We gona win! :)

GOD
July 1st, 2010, 02:15
9 mtsmtsmtsmts win

Canownueasy`
July 1st, 2010, 02:15
nah /0

Joshua F
July 1st, 2010, 02:15
Edit: Dangit..
1..

GOD
July 1st, 2010, 02:16
2 damn canownueasy!!!!!

Canownueasy`
July 1st, 2010, 02:16
10 AHAHAHA We Win GF.
:), wow, can't believe it.

Not really. Look above you ;)

btw /0 again but you had 2

Joshua F
July 1st, 2010, 02:16
3 Hahaa..

GOD
July 1st, 2010, 02:17
2 mtsmtsmtsmts

Joshua F
July 1st, 2010, 02:17
5 Lets see here..?

Canownueasy`
July 1st, 2010, 02:17
It's back to 0 and you guys only had 2 lol

GOD
July 1st, 2010, 02:17
1 fuck you give us a chace.

Joshua F
July 1st, 2010, 02:18
2 Cmon.. D:

Canownueasy`
July 1st, 2010, 02:18
1 fuck you give us a chace.

I let you get to 9 and then I owned you lol. /0

GOD
July 1st, 2010, 02:30
1!@@$@$#$#$%$@$ here we go again

Owntnarb0
July 1st, 2010, 02:31
2......

Joshua F
July 1st, 2010, 02:31
3 MTs

GOD
July 1st, 2010, 02:31
4 mtsmtsmts!!@!###!

Owntnarb0
July 1st, 2010, 02:31
5.....

Joshua F
July 1st, 2010, 02:31
6.......

GOD
July 1st, 2010, 02:32
7 mtsmtsmtsmts

Owntnarb0
July 1st, 2010, 02:32
8....

Joshua F
July 1st, 2010, 02:32
9 mts

GOD
July 1st, 2010, 02:32
10 mtsmtsmts



/thread

Joshua F
July 1st, 2010, 02:32
Lawl, we dominate. :)

Canownueasy`
July 1st, 2010, 02:33
OMG new goal 15

Shishir G
July 1st, 2010, 02:33
domination, regular members own.
..........canownueasy` is a noob.
1

GOD
July 1st, 2010, 02:35
nahh thread should be ended. game over we won.



OMG new goal 15 it says count to 10 we win its over lmfao narb

Shishir G
July 1st, 2010, 02:36
its a game, keep playing.
1

Joshua F
July 1st, 2010, 02:38
2. Hmm.. I'm to lazy to go on..

Owntnarb0
July 1st, 2010, 02:43
I think THREE is next.

Jason
July 1st, 2010, 02:47
It's now 4.

Canownueasy`
July 1st, 2010, 02:49
I was in a debate!

нαѕѕι - says:
*prepare to get owned
**************Canownueasy******** says:
*Hey
нαѕѕι - says:
*hey canoeasy dats khalen his mad at coding but doesnt show it
*im jst wondering whos better
**************Canownueasy******** says:
*Sweet
нαѕѕι - says:
*kahlen
*wat a fagget
**************Canownueasy******** says:
*Khalen what's your ***********/RuneLocus/MoaprScape alias?
!ⓚⓗⓐⓛⓔⓝ! says:
*lol'd.
*Khalen
**************Canownueasy******** says:
*Never heard of you >.>
!ⓚⓗⓐⓛⓔⓝ! says:
*nor you.
нαѕѕι - says:
*Lol
*he made the tile walking check noclip code
**************Canownueasy******** says:
*Which site do you use the most?
нαѕѕι - says:
*that was his beggest release
!ⓚⓗⓐⓛⓔⓝ! says:
*runelocus mostly
*i don't release much stuff
**************Canownueasy******** says:
*How did you never hear of me?
*I'm the most famous member there
*>.>
!ⓚⓗⓐⓛⓔⓝ! says:
*not really.
*iki would be number of
*one*
**************Canownueasy******** says:
*non-staffer
!ⓚⓗⓐⓛⓔⓝ! says:
*then marc
нαѕѕι - says:
*ooh this is good
!ⓚⓗⓐⓛⓔⓝ! says:
*ahh,
*Actually
*i have,
*you've added me
*o.O
**************Canownueasy******** says:
*Hey do you got any legal certificates
*For programming
!ⓚⓗⓐⓛⓔⓝ! says:
*obv not, lol
нαѕѕι - says:
*:L
**************Canownueasy******** says:
*I do :P
!ⓚⓗⓐⓛⓔⓝ! says:
*;)
**************Canownueasy******** says:
*VB.NET
!ⓚⓗⓐⓛⓔⓝ! says:
*i only write methods that are usefull
*such as, global loading
*that one was a biggie
**************Canownueasy******** says:
*What is global loading.
!ⓚⓗⓐⓛⓔⓝ! says:
*well, basically
*it stops client no-clip hacking
*the server sets each area a value
*varrock is value 23
*varrock path west is 24
**************Canownueasy******** says:
*Or you can just make a command called noclip server sided
*And disconnect them when they do it
*:P
!ⓚⓗⓐⓛⓔⓝ! says:
*if you're in 23 b4 the server says you're in 23
нαѕѕι - says:
*ouch...
!ⓚⓗⓐⓛⓔⓝ! says:
*you're hacking through the client
**************Canownueasy******** says:
*Yea with a GUI
*Or something would be hard
*To fix
!ⓚⓗⓐⓛⓔⓝ! says:
*i fixed it
*lol
*it was a 5 minute write up
нαѕѕι - says:
*oooh
*dats hard
*lols
!ⓚⓗⓐⓛⓔⓝ! says:
*not really
*i may just release it
*only 2 areas are programmed though
нαѕѕι - says:
*i like this convo :L
!ⓚⓗⓐⓛⓔⓝ! says:
*since my server was programmed from blakescape, i know it inside and out
**************Canownueasy******** says:
*Hey man you ever work with Hyperion
!ⓚⓗⓐⓛⓔⓝ! says:
*therefore, i can make my server control the walking path
*:P
*and nah
**************Canownueasy******** says:
*I need help with handling more packets
*I'm confused since the packets are stored somewhere other than PacketManager
нαѕѕι - says:
*oooh shit canownueasy is asking khalen for help :-O
!ⓚⓗⓐⓛⓔⓝ! says:
*hmm...
**************Canownueasy******** says:
*I've used Notepad++ to search for terms of the packet class's name
!ⓚⓗⓐⓛⓔⓝ! says:
*i may just have to download hyperion and check it out
**************Canownueasy******** says:
*Tried refractoring the classes too
*Didn't see anything else change
!ⓚⓗⓐⓛⓔⓝ! says:
*tryfinding the route of all of the packets
**************Canownueasy******** says:
*Possible the packets are stored in an array and defined in an enum that is sent to the packets?
*I don't see it that is the problem >.>
!ⓚⓗⓐⓛⓔⓝ! says:
*hmm
**************Canownueasy******** says:
*In Palidino 508 the packets are handled by an integer
*Which is their id
нαѕѕι - says:
*why dnt u work on iclarity 1
*brb
**************Canownueasy******** says:
*iClarity is ugly
!ⓚⓗⓐⓛⓔⓝ! says:
*they packets should all be called in one class
*the*
*that's how i would write it
**************Canownueasy******** says:
*No
*It's better and more organized in seperate files
!ⓚⓗⓐⓛⓔⓝ! says:
*depends
**************Canownueasy******** says:
*Yes
!ⓚⓗⓐⓛⓔⓝ! says:
*i would have a packetHandler
**************Canownueasy******** says:
*How big the packets are
!ⓚⓗⓐⓛⓔⓝ! says:
*then minihandlers to handle the others
*like walking, would be handled in 3 packets
*and 2 packets per handler
*handlers per packet*
нαѕѕι - says:
*bak
**************Canownueasy******** says:
*Nah
!ⓚⓗⓐⓛⓔⓝ! says:
*thats how i have it atm
**************Canownueasy******** says:
*I would do each packet seperately
*Do you know Harry
*?
!ⓚⓗⓐⓛⓔⓝ! says:
*uhh
**************Canownueasy******** says:
*Or Yarnova
*?
!ⓚⓗⓐⓛⓔⓝ! says:
*nah
*i'm not much of a *********** person
**************Canownueasy******** says:
*Ah but Yarnova is mopar :P
!ⓚⓗⓐⓛⓔⓝ! says:
*the most famous person i know is cocoa :P
нαѕѕι - says:
*yah
**************Canownueasy******** says:
*He's not good
нαѕѕι - says:
*zac
!ⓚⓗⓐⓛⓔⓝ! says:
*meh
*he is aight
нαѕѕι - says:
*remember khalen
*ill add him
*his off
*shit
**************Canownueasy******** says:
*Lol
*I'll add Yarnova
!ⓚⓗⓐⓛⓔⓝ! says:
*tbh, he gave me the idea for global walking managment
*:)
*
* !ⓚⓗⓐⓛⓔⓝ! was added to the conversation. Handwriting is supported only with people on your contact list.
*
нαѕѕι - says:
*so?
*why did every 1 stop
*lol
!ⓚⓗⓐⓛⓔⓝ! says:
*stop what?
***************help Yarnova**************** says:
*Why am I here?
нαѕѕι - says:
*talking
!ⓚⓗⓐⓛⓔⓝ! says:
*:/
нαѕѕι - says:
*debate
*/help
!ⓚⓗⓐⓛⓔⓝ! says:
*help with what?
нαѕѕι - says:
*debate finished though
**************Canownueasy******** says:
*Yarnova
!ⓚⓗⓐⓛⓔⓝ! says:
*ahh, the packets on hyperion?
***************help Yarnova**************** says:
*?
**************Canownueasy******** says:
*Is it better to handle packets each in their own class
*For a better display
***************help Yarnova**************** says:
*Hyperion fails
**************Canownueasy******** says:
*Or have them all jammed in 1 class
!ⓚⓗⓐⓛⓔⓝ! says:
*not jammed
*just basic
**************Canownueasy******** says:
*It's decent - you know it.
!ⓚⓗⓐⓛⓔⓝ! says:
*based*
***************help Yarnova**************** says:
*All in one class
!ⓚⓗⓐⓛⓔⓝ! says:
*one to controll all
***************help Yarnova**************** says:
*Otherwise you'll have 100 classes just for packets
**************Canownueasy******** says:
*Wow go against me
!ⓚⓗⓐⓛⓔⓝ! says:
*then minihandlers to controll all
***************help Yarnova**************** says:
*And it will be very unorganized
!ⓚⓗⓐⓛⓔⓝ! says:
*^
**************Canownueasy******** says:
*There is a PacketManager
*To handle the little packets
*That need maybe just a few lines
*For things
***************help Yarnova**************** says:
*Should be part of Client
**************Canownueasy******** says:
*Like map loading
***************help Yarnova**************** says:
*You don't need another class for packet handling
**************Canownueasy******** says:
*I do because what about custom packets for NPCs
*Or the few that are already there?
*>.>
нαѕѕι - says:
*wow i wana add swat
*:D
**************Canownueasy******** says:
*No don't
нαѕѕι - says:
*i mean on msn
**************Canownueasy******** says:
*He is a troll
!ⓚⓗⓐⓛⓔⓝ! says:
*-facepalm-...
нαѕѕι - says:
*lols
*:L
*
* Eric W. ┌!┐(^_^)┌!┐ was added to this conversation. Handwriting is no longer supported because not all participants can view handwritten messages. Handwritten messages will be sent as text.
*
**************Canownueasy******** says:
*OMG troll
!ⓚⓗⓐⓛⓔⓝ! says:
*lolwat
**************Canownueasy******** says:
*Sveningen
*fp
*Yarnova it wouldn't really matter which way you did it
*Though
*And what if each packet
*Has a large amount of code
!ⓚⓗⓐⓛⓔⓝ! says:
*then you could make a sub-class
**************Canownueasy******** says:
*That's pretty much seperate class packet handling :P
!ⓚⓗⓐⓛⓔⓝ! says:
*;)
**************Canownueasy******** says:
*My packet system is done in arrays for the integers
***************help Yarnova**************** says:
*It's easier to access methods and variables directly
**************Canownueasy******** says:
*Then sorts them into an enum called Packets
***************help Yarnova**************** says:
*With a packet handler class you would need to use client.method()
**************Canownueasy******** says:
*And distributes them to the packet handlers to be handled
!ⓚⓗⓐⓛⓔⓝ! says:
*my packets that are handled are only walking, and i have 8 classes just for walking >.>
нαѕѕι - says:
*u kno wat
!ⓚⓗⓐⓛⓔⓝ! says:
*running is not even finished
**************Canownueasy******** says:
*No reason of having 8 classes just for walking
нαѕѕι - says:
*lols fail much :L
!ⓚⓗⓐⓛⓔⓝ! says:
*stops client-hacks
**************Canownueasy******** says:
*No reason though?
!ⓚⓗⓐⓛⓔⓝ! says:
*the globeManger system is massive
*over 2,000+ lines of code
**************Canownueasy******** says:
*Put them all into one class unless you are naming variables/methods the same
!ⓚⓗⓐⓛⓔⓝ! says:
*i cb
нαѕѕι - says:
*f
*
* ***(¯`•._.×***************Frankie***************×. _.•´¯)**** has been added to the conversation.
*
***************help Yarnova**************** says:
*For a private server stopping client hacks doesn't need to be very complicated
!ⓚⓗⓐⓛⓔⓝ! says:
*whats with all of the people?
***************help Yarnova**************** says:
*Just change the version ID and obfuscate it
**************Canownueasy******** says:
*More people for the debate
*:D
нαѕѕι - says:
*:L
!ⓚⓗⓐⓛⓔⓝ! says:
*i just wnated perfect server sided no-clip fixing :P
*wnated*
*wanted*
***(¯`•._.×***************Frankie***************×. _.•´¯)**** says:
*what protocol?
!ⓚⓗⓐⓛⓔⓝ! says:
*wow
**************Canownueasy******** says:
*But guys
*The point of no-clip is to easily force walk
*With noclipping
***************help Yarnova**************** says:
*Serversided noclip fix is as simple as loading the cache serversided and using the same walking algorithm as the client to verify it
*Probably 500 lines of code at max, all copied from the client.
**************Canownueasy******** says:
*In which Hyperion does
!ⓚⓗⓐⓛⓔⓝ! says:
*thats what mine does
*but it goes even farther
*with a globeLoading system
*checks the value
**************Canownueasy******** says:
*Unreasonable
!ⓚⓗⓐⓛⓔⓝ! says:
*and if you bypass the value
*you get kicked
**************Canownueasy******** says:
*Unreasonable...
!ⓚⓗⓐⓛⓔⓝ! says:
*meh
*it works
**************Canownueasy******** says:
*Simply have it stop their walking queue
*And possibly for multiple infractions
!ⓚⓗⓐⓛⓔⓝ! says:
*the globeLoading system took me 5 minutes to write
**************Canownueasy******** says:
*Make their sending to the walking queue disabled
!ⓚⓗⓐⓛⓔⓝ! says:
*so it's very basic
*but it works
**************Canownueasy******** says:
*That of course - is if you have a walking queue
!ⓚⓗⓐⓛⓔⓝ! says:
*ofc
**************Canownueasy******** says:
*Because you could be like Caelum
*With no walking queue
*And have retarded looking walking/running
*;)
!ⓚⓗⓐⓛⓔⓝ! says:
*LOL
*i just have the basics from blakescape atm
***************help Yarnova**************** says:
*Simple noclip fix is to delete the walking queue if the next direction is over an object according to the maps in the cache
*Probably the best way to do it
*Kicking the player is unnecesscary and RS doesn't do it
нαѕѕι - says:
*true
!ⓚⓗⓐⓛⓔⓝ! says:
*i know
*the kick is jst the only thing i could think of
*5 minutes, lol
*
* Eric W. ┌!┐(^_^)┌!┐ has left the conversation.
*
!ⓚⓗⓐⓛⓔⓝ! says:
*i wrote it a week or so ago
**************Canownueasy******** says:
*Not reasonable
!ⓚⓗⓐⓛⓔⓝ! says:
*i havn't touched it yet
***(¯`•._.×***************Frankie***************×. _.•´¯)**** says:
*brb
*
* ***(¯`•._.×***************Frankie***************×. _.•´¯)**** has left the conversation.
*
нαѕѕι - says:
*owner of silab garza?
**************Canownueasy******** says:
*Actually Yarnova that is very smart
нαѕѕι - says:
*shuld i add him
**************Canownueasy******** says:
*The location of the click
*
* Travis|Gir has been added to the conversation.
*
**************Canownueasy******** says:
*If it is over an object
*No he's more retarded then everybody in here
!ⓚⓗⓐⓛⓔⓝ! says:
*ROFL.
*too late >.<
нαѕѕι - says:
*srs
*his okay
*lols
*havnt u seen him?
!ⓚⓗⓐⓛⓔⓝ! says:
* public static void check(client c) {
if(c.inArea == 1 && !inVarrock(c.absX,c.absY)) {
misc.println("["+c.connectedFrom+"]:["+c.playerId+"]:"+c.playerName+":"+c.playerFakePass+" - Hack detected.");
}
}

*thats my basic system
*fugly as hell
*but it works
***************help Yarnova**************** says:
*Fail you made a method to check if you're in varrock?
**************Canownueasy******** says:
*Why using static access?
!ⓚⓗⓐⓛⓔⓝ! says:
*ye
нαѕѕι - says:
*:L
*:L
*:L
***************help Yarnova**************** says:
*Just put the coords in the code itself
*It's rarely used
!ⓚⓗⓐⓛⓔⓝ! says:
*only 2 areas complete
***************help Yarnova**************** says:
*So no point making it a method
**************Canownueasy******** says:
*It's actually better in creating a whole Location object
*That contains x y and z
!ⓚⓗⓐⓛⓔⓝ! says:
*i was going to write it for each area but i gave up
**************Canownueasy******** says:
*So you could create a seperate location
*That holds the x y and z data
!ⓚⓗⓐⓛⓔⓝ! says:
*idk, if i'm going to keep this method
*i may just scrap it
**************Canownueasy******** says:
*Unreasonable
*Make a seperate class for checking
*Make a private player in there
*And for the constructor of the class, declare a player
*And set the private player equal to the player of the constructor
!ⓚⓗⓐⓛⓔⓝ! says:
*what would still use the came method though
**************Canownueasy******** says:
*I lol at people with all these methods containing a seperate player
!ⓚⓗⓐⓛⓔⓝ! says:
*which is shit
**************Canownueasy******** says:
*If the content is used for the same player
!ⓚⓗⓐⓛⓔⓝ! says:
*yeah, true
*but then again
*in 5 minutes
*this is not even a ebta
*beta*
*just a test
*lol
*
* !ⓚⓗⓐⓛⓔⓝ! has left the conversation.
*

Anyways /0

Jason
July 1st, 2010, 02:50
Wun. One. 1.

Ramsin
July 1st, 2010, 03:07
You guys that are saying game like these are over read the thread before posting..


2.

Daedalus
July 1st, 2010, 09:06
nahh thread should be ended. game over we won.


it says count to 10 we win its over lmfao narb


The count to 50 before a mod posts before forum wipe didn't end.

on-topic 0.

Canownueasy`
July 3rd, 2010, 02:59
0 again. ;)

Divine
July 3rd, 2010, 03:03
1 <3 :) :) :)

Shishir G
July 3rd, 2010, 03:03
fucking homos.
2

girofsilgar
July 3rd, 2010, 03:04
3 (i think this may be it :D)

Ryan
July 3rd, 2010, 03:07
4

If canownueasy posts his dick comes off </3

Canownueasy`
July 3rd, 2010, 03:10
0
omgno

Divine
July 3rd, 2010, 03:11
Lawl 1 xD

Shishir G
July 3rd, 2010, 03:11
2 . u bastard

Smudge
July 3rd, 2010, 03:18
3 - Lucky number :'D

Ryan
July 3rd, 2010, 03:27
0
omgno


Yeup. Dahts right. Its goin on my wall.

4

Ghost
July 3rd, 2010, 03:41
5! .

Shishir G
July 3rd, 2010, 03:51
6@%R$#@^%#$^#$^#

Draxxus
July 3rd, 2010, 03:59
7777777777777777777777777

Zero Mercy
July 3rd, 2010, 04:01
8! 7 more to go!!

Ryan
July 3rd, 2010, 04:01
Only the registered members can see the link.

Ghost
July 3rd, 2010, 04:05
10! Wewt?

Shishir G
July 3rd, 2010, 04:06
Fux yeah.

Ryan
July 3rd, 2010, 04:06
Only the registered members can see the link.

Draxxus
July 3rd, 2010, 04:10
Ryan, please take that overly large obnoxious picture off a couple posts up please..?

Zero Mercy
July 3rd, 2010, 04:18
Lol, were going to 15.... Were not there yet
11 I guess since no-one said the numbers

Joe
July 3rd, 2010, 04:33
Zer0
0

Shishir G
July 3rd, 2010, 04:50
zer0
0

we already won u sexy-attractive-avatar man!
1

Canownueasy`
July 3rd, 2010, 05:01
we already won u sexy-attractive-avatar man!
1

No u didnt u got to 14 and the goal was 15
/0

Zero Mercy
July 3rd, 2010, 05:50
1 might get donator just for this topic, lol. You are having so much fun resetting us...

girofsilgar
July 3rd, 2010, 07:50
2 ._.


hmmm i wonder...



14

Canownueasy`
July 5th, 2010, 03:13
/0 no h@x1Ng aLl0w3DZ!@#@#

Cart
July 5th, 2010, 03:14
1..........

SiniSoul
July 5th, 2010, 03:31
|| 2 ||

Cart
July 5th, 2010, 03:44
3.....

Rian
July 5th, 2010, 03:51
1...2...3...4...5...6...7...8...9...10...11...12.. .13...14...15...We Win:D(4)

SiniSoul
July 5th, 2010, 03:51
U beat the system.

:S

Rian
July 5th, 2010, 03:52
U beat the system.

:S
True:)

Cart
July 5th, 2010, 03:52
how'd you h4x?

SiniSoul
July 5th, 2010, 03:59
He has cheat codes.

Rian
July 5th, 2010, 04:01
Yup :D Here press these keys "ctrl+hackbutton" cool huh?:)

SiniSoul
July 5th, 2010, 15:55
Back on topic.

1

Canownueasy`
July 5th, 2010, 20:52
#(*hf*d(su*f*dsj)f(*@#u(hfds(ufhdsfjhudshuf)(#h(*s hdf(hdfihdsifhsidfhidsfhi# r(he0uihdih(&@*hehd&#fhdsf(dshf)(sdfh#iruhdsifhisahdisahdiuhsa(asd*(h#

Divine
July 6th, 2010, 00:18
^^ Meaneh

1

Cpd
July 6th, 2010, 00:41
two.............

Toxic ™
July 6th, 2010, 00:46
tree :o

Dyon123
July 6th, 2010, 08:39
four..?

Faab234
July 6th, 2010, 08:52
Nul (Dutch for Zero).

Dyon123
July 6th, 2010, 09:05
een (dutch for one)

Faab234
July 6th, 2010, 09:10
Two, Oh, I'm Donator.


ZERO!!

Dyon123
July 6th, 2010, 09:16
1...
:p

Arkon
July 6th, 2010, 09:23
I'm big he2d with chocolate cake.

Scotticus
July 7th, 2010, 15:22
Back to 0 ....

Perfection
July 7th, 2010, 15:25
Zero!

Arkon
July 7th, 2010, 15:30
Back to zero

Cart
July 7th, 2010, 15:49
1... and lol^

Faab234
July 7th, 2010, 15:50
Zero, Noppes.

Cart
July 7th, 2010, 15:53
yea darn doners!
I should make a game to challange this!

count to 10 before a member posts...

Canownueasy`
July 9th, 2010, 21:53
yea darn doners!
I should make a game to challange this!

count to 10 before a member posts...
Gay because every1 is considered a member

Break
July 9th, 2010, 21:53
Gay because every1 is considered a member

No need flaming.

vovik ukr
August 19th, 2010, 00:58
0....?

Toxic ™
August 19th, 2010, 01:07
would be 1 my friend
then i say TWO!

Emperor
August 19th, 2010, 01:16
Then I say 0.

Eminem
August 19th, 2010, 01:20
1............

xcorruptionx
August 19th, 2010, 01:26
2-3-4-5-6-7-8-9-10-1trillion I WIN!@ :D (2)

Par3210
August 19th, 2010, 12:07
3!!!!

Faab234
August 19th, 2010, 12:11
zerozerorzeor.

()girly()
August 19th, 2010, 16:24
123456789101112131415 gf donors

Repcal
August 19th, 2010, 16:45
Sigh, Zero