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jessewhitley
February 24th, 2011, 19:32
Difficulty:1\10(Just copy and paste)
Source:Codeusa


Open up ItemOnItem.java

Put this in there:


if(itemUsed == 11686) { //Godsword shards
switch(usedWith) {
case 11688: //Godsword shards
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11686,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11688,1)) {
Engine.playerItems.deleteItem(player,11686,pi.getI temSlot(player,11686),1);
Engine.playerItems.deleteItem(player,11688,pi.getI temSlot(player,11688),1);
pi.addItem(player,11690,1);
}
break;
}
}
if(itemUsed == 11690) { //sara
switch(usedWith) {
case 11706: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11706,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11706,pi.getI temSlot(player,11706),1);
pi.addItem(player,11698,1);
}
break;
}
}
if(itemUsed == 11690) { //armadly
switch(usedWith) {
case 11702: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11694,1);
}
break;
}
}
if(itemUsed == 11690) { //bandos
switch(usedWith) {
case 11704: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11704,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11704,pi.getI temSlot(player,11704),1);
pi.addItem(player,11696,1);
}
break;
}
}
if(itemUsed == 11690) { //zemmy
switch(usedWith) {
case 11708: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11700,1);
}
break;
}
}

Nouish
February 27th, 2011, 13:00
if(itemUsed == 11686) {
switch (usedWith) {
case 11688:
if (Server.engine.playerItems.hasPlayerItemAmount(pla yer,11686,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11688,1)) {
Engine.playerItems.deleteItem(player,11686,pi.getI temSlot(player,11686),1);
Engine.playerItems.deleteItem(player,11688,pi.getI temSlot(player,11688),1);
pi.addItem(player,11690,1);
}
break;
}
} else if (itemUsed == 11690) {
switch (usedWith) {
case 11706:
if (Server.engine.playerItems.hasPlayerItemAmount(pla yer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11706,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11706,pi.getI temSlot(player,11706),1);
pi.addItem(player,11698,1);
}
break;
}
} else if (itemUsed == 11690) {
switch (usedWith) {
case 11702:
if (Server.engine.playerItems.hasPlayerItemAmount(pla yer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11694,1);
}
break;
}
} else if (itemUsed == 11690) {
switch (usedWith) {
case 11704:
if (Server.engine.playerItems.hasPlayerItemAmount(pla yer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11704,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11704,pi.getI temSlot(player,11704),1);
pi.addItem(player,11696,1);
}
break;
}
} else if (itemUsed == 11690) {
switch (usedWith) {
case 11708:
if (Server.engine.playerItems.hasPlayerItemAmount(pla yer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11700,1);
}
break;
}
}

Musicmasta
March 20th, 2011, 17:59
you always make basic tutorials that like most of the community knows how to do Lol :S not needed really but uhmmm good job I suppose XD try to do something more complex >.>

Abniel
March 22nd, 2011, 05:34
Soz for double post. Didn't mean to.

Abniel
March 22nd, 2011, 05:34
Nice work. I have nothing to say. A bit basic but it's alright. Good job anyway.

Tricky
April 17th, 2011, 08:42
Its Alright Atually Might Need This Later Cheers Mate.

Emtec
April 17th, 2011, 09:45
THis should be in Snippeds i think.

not hard to make