jessewhitley
February 24th, 2011, 19:32
Difficulty:1\10(Just copy and paste)
Source:Codeusa
Open up ItemOnItem.java
Put this in there:
if(itemUsed == 11686) { //Godsword shards
switch(usedWith) {
case 11688: //Godsword shards
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11686,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11688,1)) {
Engine.playerItems.deleteItem(player,11686,pi.getI temSlot(player,11686),1);
Engine.playerItems.deleteItem(player,11688,pi.getI temSlot(player,11688),1);
pi.addItem(player,11690,1);
}
break;
}
}
if(itemUsed == 11690) { //sara
switch(usedWith) {
case 11706: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11706,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11706,pi.getI temSlot(player,11706),1);
pi.addItem(player,11698,1);
}
break;
}
}
if(itemUsed == 11690) { //armadly
switch(usedWith) {
case 11702: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11694,1);
}
break;
}
}
if(itemUsed == 11690) { //bandos
switch(usedWith) {
case 11704: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11704,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11704,pi.getI temSlot(player,11704),1);
pi.addItem(player,11696,1);
}
break;
}
}
if(itemUsed == 11690) { //zemmy
switch(usedWith) {
case 11708: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11700,1);
}
break;
}
}
Source:Codeusa
Open up ItemOnItem.java
Put this in there:
if(itemUsed == 11686) { //Godsword shards
switch(usedWith) {
case 11688: //Godsword shards
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11686,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11688,1)) {
Engine.playerItems.deleteItem(player,11686,pi.getI temSlot(player,11686),1);
Engine.playerItems.deleteItem(player,11688,pi.getI temSlot(player,11688),1);
pi.addItem(player,11690,1);
}
break;
}
}
if(itemUsed == 11690) { //sara
switch(usedWith) {
case 11706: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11706,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11706,pi.getI temSlot(player,11706),1);
pi.addItem(player,11698,1);
}
break;
}
}
if(itemUsed == 11690) { //armadly
switch(usedWith) {
case 11702: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11694,1);
}
break;
}
}
if(itemUsed == 11690) { //bandos
switch(usedWith) {
case 11704: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11704,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11704,pi.getI temSlot(player,11704),1);
pi.addItem(player,11696,1);
}
break;
}
}
if(itemUsed == 11690) { //zemmy
switch(usedWith) {
case 11708: //
if(Server.engine.playerItems.hasPlayerItemAmount(p layer,11690,1) &&
Server.engine.playerItems.hasPlayerItemAmount(play er,11702,1)) {
Engine.playerItems.deleteItem(player,11690,pi.getI temSlot(player,11690),1);
Engine.playerItems.deleteItem(player,11702,pi.getI temSlot(player,11702),1);
pi.addItem(player,11700,1);
}
break;
}
}