Spherix
July 4th, 2010, 05:40
1. Find a new home location, Type ::mypos, save the location...
2. Open up your ClickingMost.java (server sided) serch for
case 73100:
case 4140:
case 50235:
c.triggerTele(3503, 3568, 0);
c.killMyNPCs();
c.resetfollowers();
break;
3. edit the 3503 and 3568 to your cordinates.
4. open up client.java and server for
deletethat then under it there will be a list of things that look like this
deletethatobject(3509, 9497); these are coordinates for deleted objects in the game, add them for whatever objects you want removes. only items that you can examine can be removed (not parts of the runescape map)
5. open client.java again and serch for
makeglobal under it is a list of placed objects in the game (objects you add, you can find the ids on runelocus)
makeGlobalObject(3094, 3485, 3831, 0, 10); the first number is the x cord the second number is the y cord the third number is the object id, and the 0 is the direction its facing. the 10 is just always 10 not sure what it changes
6. open up config folder then find your autospawn.cfg, also open up your npc.cfg, find the npcs at home you want moved to the new one, get their ids from npc.cfg and write/type them somewhere.
7. go back to your autospawn and serch the npc id, it will look like this
spawn = 2263 3017 4824 0 3021 4828 2975 4820 1 the first number is the npc id, the next 2 are the cords, then the next 4 are the locations the npc can move, and the last number is well, always a 1 and oh the 0 after the cords is almost always a 0.
8. compile for the java files and is not needed for cfg files, compile and run your server, :) i hope this helped if you want more in-depth tutorial add my skype its all i have atm sorry, or if theres something i left out send me a message
2. Open up your ClickingMost.java (server sided) serch for
case 73100:
case 4140:
case 50235:
c.triggerTele(3503, 3568, 0);
c.killMyNPCs();
c.resetfollowers();
break;
3. edit the 3503 and 3568 to your cordinates.
4. open up client.java and server for
deletethat then under it there will be a list of things that look like this
deletethatobject(3509, 9497); these are coordinates for deleted objects in the game, add them for whatever objects you want removes. only items that you can examine can be removed (not parts of the runescape map)
5. open client.java again and serch for
makeglobal under it is a list of placed objects in the game (objects you add, you can find the ids on runelocus)
makeGlobalObject(3094, 3485, 3831, 0, 10); the first number is the x cord the second number is the y cord the third number is the object id, and the 0 is the direction its facing. the 10 is just always 10 not sure what it changes
6. open up config folder then find your autospawn.cfg, also open up your npc.cfg, find the npcs at home you want moved to the new one, get their ids from npc.cfg and write/type them somewhere.
7. go back to your autospawn and serch the npc id, it will look like this
spawn = 2263 3017 4824 0 3021 4828 2975 4820 1 the first number is the npc id, the next 2 are the cords, then the next 4 are the locations the npc can move, and the last number is well, always a 1 and oh the 0 after the cords is almost always a 0.
8. compile for the java files and is not needed for cfg files, compile and run your server, :) i hope this helped if you want more in-depth tutorial add my skype its all i have atm sorry, or if theres something i left out send me a message