dds ledg
May 8th, 2011, 17:03
Hey, This is my first tut, It is quite simple but it takes a long time to write up so I thought Id make that time quicker. Plus some people dont know how to fix it. This is for the RuneSlay Source and you need to have it loading 602. There is a tutorial on how to do that Here (Only the registered members can see the link.). This tutorial lets you infuse any pouch, with the right resources and quite good xp. Ok, Go into your Source and then: src-com-rs2hd-packethandler-ActionButtonPacketHandler.java and search up:
case 669:
That is your Summoning case. Next scroll down untill you find something like:
case 21:
player.getSummonTrain().CreatePouch(player, 41, 78,12159,249, -1,12071,585);
break;
case 64:
player.getSummonTrain().CreatePouch(player, 85, 150,12160,10149,1,12776,3736);
break;
As you can see there is no cases for 22-63. So, Thats what were doing. inbetween those (between the break; and the case 64) add this:
case 22:
player.getSummonTrain().CreatePouch(player, 42, 104,12160,12153, -1,12051,647);
break;
case 23:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12109, -1,12095,1000);
break;
case 24:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12111, -1,12097,1000);
break;
case 25:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12113, -1,12099,1000);
break;
case 26:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12115, -1,12101,1000);
break;
case 27:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12117, -1,12103,1000);
break;
case 28:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12119, -1,12105,1000);
break;
case 29:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12121, -1,12107,1000);
break;
case 30:
player.getSummonTrain().CreatePouch(player, 46, 111,12160,590, -1,12816,1114);
break;
case 31:
player.getSummonTrain().CreatePouch(player, 47, 117,12159,1635, -1,12041,1258);
break;
case 32:
player.getSummonTrain().CreatePouch(player, 49, 12,12160,2132, -1,12061,1400);
break;
case 33:
player.getSummonTrain().CreatePouch(player, 52, 106,12158,9978, -1,12007,1632);
break;
case 34:
player.getSummonTrain().CreatePouch(player, 54, 151,12160,12161, -1,12035,1873);
break;
case 35:
player.getSummonTrain().CreatePouch(player, 55, 109,12163,1937, -1,12027,1945);
break;
case 36:
player.getSummonTrain().CreatePouch(player, 56, 153,12159,311, -1,12531,2016);
break;
case 37:
player.getSummonTrain().CreatePouch(player, 57, 155,12163,10103, -1,12812,2100);
break;
case 38:
player.getSummonTrain().CreatePouch(player, 57, 154,12163,10095, -1,12784,2100);
break;
case 39:
player.getSummonTrain().CreatePouch(player, 57, 144,12163,10099, -1,12810,2100);
break;
case 40:
player.getSummonTrain().CreatePouch(player, 58, 141,12163,6667, -1,12023,2180);
break;
case 41:
player.getSummonTrain().CreatePouch(player, 61, 119,12160,9736, -1,12085,2234);
break;
case 42:
player.getSummonTrain().CreatePouch(player, 62, 128,12159,12161, -1,12037,2290);
break;
case 43:
player.getSummonTrain().CreatePouch(player, 63, 11,12160,7801, -1,12016,2350);
break;
case 44:
player.getSummonTrain().CreatePouch(player, 64, 1,12160,8431, -1,12045,2400);
break;
case 45:
player.getSummonTrain().CreatePouch(player, 66, 110,12158,2150, -1,12123,2510);
break;
case 46:
player.getSummonTrain().CreatePouch(player, 67, 130,12158,7939, -1,12031,2590);
break;
case 47:
player.getSummonTrain().CreatePouch(player, 68, 79,12159,383, -1,12029,2640);
break;
case 48:
player.getSummonTrain().CreatePouch(player, 69, 14,12159,1963, -1,12033,2800);
break;
case 49:
player.getSummonTrain().CreatePouch(player, 70, 165,12160,1933, -1,12820,2980);
break;
case 50:
player.getSummonTrain().CreatePouch(player, 71, 195,12158,10117, -1,12057,3042);
break;
case 51:
player.getSummonTrain().CreatePouch(player, 72, 166,12160,14616, -1,14623,3204);
break;
case 52:
player.getSummonTrain().CreatePouch(player, 73, 168,12163,12168, -1,12792,3390);
break;
case 53:
player.getSummonTrain().CreatePouch(player, 74, 141,12160,6979, -1,12069,3867);
break;
case 54:
player.getSummonTrain().CreatePouch(player, 75, 174,12160,2462, -1,12011,4240);
break;
case 55:
player.getSummonTrain().CreatePouch(player, 76, 124,12159,10020, -1,12782,4480);
break;
case 56:
player.getSummonTrain().CreatePouch(player, 77, 198,12160,12162, -1,12794,5674);
break;
case 57:
player.getSummonTrain().CreatePouch(player, 78, 202,12159,5933, -1,12014,5899);
break;
case 58:
player.getSummonTrain().CreatePouch(player, 79, 198,12163,1442, -1,12802,6343);
break;
case 59:
player.getSummonTrain().CreatePouch(player, 79, 128,12163,1440, -1,12804,6500);
break;
case 60:
player.getSummonTrain().CreatePouch(player, 79, 1,12163,1444, 1438,12806,6800);
break;
case 61:
player.getSummonTrain().CreatePouch(player, 80, 219,12159,571, -1,12025,6900);
break;
case 62:
player.getSummonTrain().CreatePouch(player, 83, 150,12160,6155, -1,12017,7132);
break;
case 63:
player.getSummonTrain().CreatePouch(player, 83, 102,12163,12168, -1,12788,7350);
break;
The last number on the line of code:
player.getSummonTrain().CreatePouch(player, 83, 102,12163,12168, -1,12788,7350);
is the XP you receive from that pouch, be happy to change that to whatever you like. Thanks for reading this and you could flame it for being so easy, I dont care, its difficult for some people to start off and when you figure it out it takes a while to write up. You could say this is a snippet but yeah. Thanks for reading this. :)
case 669:
That is your Summoning case. Next scroll down untill you find something like:
case 21:
player.getSummonTrain().CreatePouch(player, 41, 78,12159,249, -1,12071,585);
break;
case 64:
player.getSummonTrain().CreatePouch(player, 85, 150,12160,10149,1,12776,3736);
break;
As you can see there is no cases for 22-63. So, Thats what were doing. inbetween those (between the break; and the case 64) add this:
case 22:
player.getSummonTrain().CreatePouch(player, 42, 104,12160,12153, -1,12051,647);
break;
case 23:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12109, -1,12095,1000);
break;
case 24:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12111, -1,12097,1000);
break;
case 25:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12113, -1,12099,1000);
break;
case 26:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12115, -1,12101,1000);
break;
case 27:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12117, -1,12103,1000);
break;
case 28:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12119, -1,12105,1000);
break;
case 29:
player.getSummonTrain().CreatePouch(player, 43, 88,12159,12121, -1,12107,1000);
break;
case 30:
player.getSummonTrain().CreatePouch(player, 46, 111,12160,590, -1,12816,1114);
break;
case 31:
player.getSummonTrain().CreatePouch(player, 47, 117,12159,1635, -1,12041,1258);
break;
case 32:
player.getSummonTrain().CreatePouch(player, 49, 12,12160,2132, -1,12061,1400);
break;
case 33:
player.getSummonTrain().CreatePouch(player, 52, 106,12158,9978, -1,12007,1632);
break;
case 34:
player.getSummonTrain().CreatePouch(player, 54, 151,12160,12161, -1,12035,1873);
break;
case 35:
player.getSummonTrain().CreatePouch(player, 55, 109,12163,1937, -1,12027,1945);
break;
case 36:
player.getSummonTrain().CreatePouch(player, 56, 153,12159,311, -1,12531,2016);
break;
case 37:
player.getSummonTrain().CreatePouch(player, 57, 155,12163,10103, -1,12812,2100);
break;
case 38:
player.getSummonTrain().CreatePouch(player, 57, 154,12163,10095, -1,12784,2100);
break;
case 39:
player.getSummonTrain().CreatePouch(player, 57, 144,12163,10099, -1,12810,2100);
break;
case 40:
player.getSummonTrain().CreatePouch(player, 58, 141,12163,6667, -1,12023,2180);
break;
case 41:
player.getSummonTrain().CreatePouch(player, 61, 119,12160,9736, -1,12085,2234);
break;
case 42:
player.getSummonTrain().CreatePouch(player, 62, 128,12159,12161, -1,12037,2290);
break;
case 43:
player.getSummonTrain().CreatePouch(player, 63, 11,12160,7801, -1,12016,2350);
break;
case 44:
player.getSummonTrain().CreatePouch(player, 64, 1,12160,8431, -1,12045,2400);
break;
case 45:
player.getSummonTrain().CreatePouch(player, 66, 110,12158,2150, -1,12123,2510);
break;
case 46:
player.getSummonTrain().CreatePouch(player, 67, 130,12158,7939, -1,12031,2590);
break;
case 47:
player.getSummonTrain().CreatePouch(player, 68, 79,12159,383, -1,12029,2640);
break;
case 48:
player.getSummonTrain().CreatePouch(player, 69, 14,12159,1963, -1,12033,2800);
break;
case 49:
player.getSummonTrain().CreatePouch(player, 70, 165,12160,1933, -1,12820,2980);
break;
case 50:
player.getSummonTrain().CreatePouch(player, 71, 195,12158,10117, -1,12057,3042);
break;
case 51:
player.getSummonTrain().CreatePouch(player, 72, 166,12160,14616, -1,14623,3204);
break;
case 52:
player.getSummonTrain().CreatePouch(player, 73, 168,12163,12168, -1,12792,3390);
break;
case 53:
player.getSummonTrain().CreatePouch(player, 74, 141,12160,6979, -1,12069,3867);
break;
case 54:
player.getSummonTrain().CreatePouch(player, 75, 174,12160,2462, -1,12011,4240);
break;
case 55:
player.getSummonTrain().CreatePouch(player, 76, 124,12159,10020, -1,12782,4480);
break;
case 56:
player.getSummonTrain().CreatePouch(player, 77, 198,12160,12162, -1,12794,5674);
break;
case 57:
player.getSummonTrain().CreatePouch(player, 78, 202,12159,5933, -1,12014,5899);
break;
case 58:
player.getSummonTrain().CreatePouch(player, 79, 198,12163,1442, -1,12802,6343);
break;
case 59:
player.getSummonTrain().CreatePouch(player, 79, 128,12163,1440, -1,12804,6500);
break;
case 60:
player.getSummonTrain().CreatePouch(player, 79, 1,12163,1444, 1438,12806,6800);
break;
case 61:
player.getSummonTrain().CreatePouch(player, 80, 219,12159,571, -1,12025,6900);
break;
case 62:
player.getSummonTrain().CreatePouch(player, 83, 150,12160,6155, -1,12017,7132);
break;
case 63:
player.getSummonTrain().CreatePouch(player, 83, 102,12163,12168, -1,12788,7350);
break;
The last number on the line of code:
player.getSummonTrain().CreatePouch(player, 83, 102,12163,12168, -1,12788,7350);
is the XP you receive from that pouch, be happy to change that to whatever you like. Thanks for reading this and you could flame it for being so easy, I dont care, its difficult for some people to start off and when you figure it out it takes a while to write up. You could say this is a snippet but yeah. Thanks for reading this. :)