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Canownueasy`
July 5th, 2010, 06:19
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By Canownueasy & Haxifix

Canownueasy
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Haxifix
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Magicka
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Progress

Pathfinding [DONE]
Takes the real fastest path without any part-glitches through walls
Fully clipped
Animations (walk, run, turn)

Ground Items [DONE]
Renders on ground
Ground item pickup (adds item to player's inventory, removes ground item)
Uses an arraylist for each item to hold the players that can view the item (will switch to all the players if it could be visible by all players)
Walk up to ground item, then pickup
The arraylist players do not clear when a player logs out, so when they log back in the item will still be there (if not taken)
Full stack-items support (meaning you can pick up more than 1 item)

Skills

Firemaking [DONE]
Animation
Level requirements
Perfected wait
Object (acts as a global object)
Colored fires
Leveling up
Walking west (clipped 100%)
Ashes (removed from world after 2 minutes or player picks up)

Woodcutting [DEVELOPMENT]
Animation (does every 1 second if player is in cycle)
Full reset system (changes player's current animation and then sends them an appearance update)
Level requirements
Obtain logs wait perfected (with factors of axe used, tree type)
Tree removal and wait for respawn perfected

Mining [DEVELOPMENT
Animation (does every 1.8 seconds if player is in cycle)
Full reset system (changes player's current animation and then sends them an appearance update)
Level requirements
Obtain ores (good, but not perfect - it does have factors of pickaxe used and rock type)
Ore removal and wait for respawn perfected

Fishing [DEVELOPMENT
Animation (does every 2.45 seconds if player is in cycle)
Full reset system (changes player's current animation adn then sends them an appearance update)
Level requirements
Obtain fish (not all fish done)

Combat

Player VS. NPC (MELEE) [DEVELOPMENT]
(Cycle formation)
Player's opponent set to NPC
Player faces NPC
Player's combat delay set to the weapon's delay
Player does animation
After 300ms does next two lines
Appends hit to NPC
NPC does block animation
NPC's opponent set to player
NPC faces player
NPC's combat delay set to the their delay in properties
NPC does animation
After 300ms does next two lines
Appends hit to player
Player does block animation


LIKE WHAT WE'RE DOING?
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Only the registered members can see the link.

hassanian
July 5th, 2010, 06:56
Nice good luck and ur epic :)

Magicka
July 5th, 2010, 07:22
Hey, Im Magicka. Im doing some GFX For Tom :)
Tom here for when your back on TOMO.
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Faab234
July 5th, 2010, 17:15
Good luck with this.

XxBryantD
July 5th, 2010, 17:33
good luck

RespectedCheerio
July 5th, 2010, 19:35
Will support you!

Fire cape
July 5th, 2010, 19:36
Good luck.
What base are you useing?
Jolt?

RespectedCheerio
July 5th, 2010, 20:19
I can also do Graphics.

Ryan
July 5th, 2010, 20:26
Good luck. Will you be releasing this like all of your other projects? I hope not >.>

Magicka
July 5th, 2010, 20:44
Im already Doing Graphics, Ask tom if you want to do also.
I belive he is using Jolt.

Mish
July 5th, 2010, 21:01
Is this a rsps written in C?

Ryan
July 5th, 2010, 21:06
Thats most likely why the name of the thread is C# Development, and why their avatars have C# on them.

Canownueasy`
July 6th, 2010, 00:02
Is this a rsps written in C?

C# yes

RespectedCheerio
July 6th, 2010, 00:55
Canownyoueasy`, could i do graphics?

Canownueasy`
July 6th, 2010, 00:59
Canownyoueasy`, could i do graphics?

Show some work >.>

RespectedCheerio
July 6th, 2010, 01:34
Show some work >.>

I will, i'm on vacation atm. So i don't have any of my work on this computer because it's my dads.

Magicka
July 6th, 2010, 08:28
Rofl, Should back up your crap onto a USB Drive, Or upload them all to a Site and keep a link on like ur sig on here!
I can't wait for the server to come out. Going to take like 1-2 Months he said :(.

aintaro
July 7th, 2010, 18:47
multi-Projects Failzzz

Mish
July 7th, 2010, 18:50
Thats most likely why the name of the thread is C# Development, and why their avatars have C# on them.
How would I know if it was a rsps fucktard.

Trey
July 8th, 2010, 01:40
Is this a rsps written in C?

C and C# are not the same thing at all.

Ryan
July 8th, 2010, 01:50
How would I know if it was a rsps fucktard.

The hell? What does that have to do with anything, and what else has mining, fishing, cooking, wood cutting, and combat? Fuck tard.

Canownueasy`
July 8th, 2010, 13:40
The hell? What does that have to do with anything, and what else has mining, fishing, cooking, wood cutting, and combat? Fuck tard.

That's true, but no need for swearing >.>

Smarticles
July 9th, 2010, 22:24
Highly, highly doubtful that it's Jolt; since Jolt is programmed in purely C++.
Extremely, extremely different than C#/C.
Regardless, gl.

Trey
July 9th, 2010, 22:28
Highly, highly doubtful that it's Jolt; since Jolt is programmed in purely C++.
Extremely, extremely different than C#/C.
Regardless, gl.

C# is more of a difference from C than from C++.

Smarticles
July 9th, 2010, 22:36
Yet it is a high difference none-the-less.
C# has great similarity to Java, while C++ has very very little, using (basically) a completely different syntax.

Trey
July 9th, 2010, 22:40
Yet it is a high difference none-the-less.
C# has great similarity to Java, while C++ has very very little, using (basically) a completely different syntax.

Java borrowed the syntax from C/C++, so the syntax is for the most part the exact same. Both languages are object oriented, but Java forces it while C++ doesn't (holding onto compatibility with C code etc). C# and Java are greatly similar, C++ and C# are more similar than C++ and Java (because of missing features from Java like pointers, references, and operator overloading), and C is closest to C++ simply because C++ started as "C with Classes". The largest difference between C# and Java, and C++, is the fact that C++ is a compiled language and has manual memory allocation/deallocation. C# is closer to manual memory usage than Java is, but that's just another feature that pulls C# closer to C++ than Java.

Smarticles
July 9th, 2010, 22:47
Damn people wish they waz as smart as you. Anyways, check your text messages.
Thanks for the lesson.