Canownueasy`
July 5th, 2010, 06:19
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By Canownueasy & Haxifix
Canownueasy
Only the registered members can see the link.
Haxifix
Only the registered members can see the link.
Magicka
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Progress
Pathfinding [DONE]
Takes the real fastest path without any part-glitches through walls
Fully clipped
Animations (walk, run, turn)
Ground Items [DONE]
Renders on ground
Ground item pickup (adds item to player's inventory, removes ground item)
Uses an arraylist for each item to hold the players that can view the item (will switch to all the players if it could be visible by all players)
Walk up to ground item, then pickup
The arraylist players do not clear when a player logs out, so when they log back in the item will still be there (if not taken)
Full stack-items support (meaning you can pick up more than 1 item)
Skills
Firemaking [DONE]
Animation
Level requirements
Perfected wait
Object (acts as a global object)
Colored fires
Leveling up
Walking west (clipped 100%)
Ashes (removed from world after 2 minutes or player picks up)
Woodcutting [DEVELOPMENT]
Animation (does every 1 second if player is in cycle)
Full reset system (changes player's current animation and then sends them an appearance update)
Level requirements
Obtain logs wait perfected (with factors of axe used, tree type)
Tree removal and wait for respawn perfected
Mining [DEVELOPMENT
Animation (does every 1.8 seconds if player is in cycle)
Full reset system (changes player's current animation and then sends them an appearance update)
Level requirements
Obtain ores (good, but not perfect - it does have factors of pickaxe used and rock type)
Ore removal and wait for respawn perfected
Fishing [DEVELOPMENT
Animation (does every 2.45 seconds if player is in cycle)
Full reset system (changes player's current animation adn then sends them an appearance update)
Level requirements
Obtain fish (not all fish done)
Combat
Player VS. NPC (MELEE) [DEVELOPMENT]
(Cycle formation)
Player's opponent set to NPC
Player faces NPC
Player's combat delay set to the weapon's delay
Player does animation
After 300ms does next two lines
Appends hit to NPC
NPC does block animation
NPC's opponent set to player
NPC faces player
NPC's combat delay set to the their delay in properties
NPC does animation
After 300ms does next two lines
Appends hit to player
Player does block animation
LIKE WHAT WE'RE DOING?
Set this as your avatar!
Only the registered members can see the link.
Only the registered members can see the link.
By Canownueasy & Haxifix
Canownueasy
Only the registered members can see the link.
Haxifix
Only the registered members can see the link.
Magicka
Only the registered members can see the link.
Progress
Pathfinding [DONE]
Takes the real fastest path without any part-glitches through walls
Fully clipped
Animations (walk, run, turn)
Ground Items [DONE]
Renders on ground
Ground item pickup (adds item to player's inventory, removes ground item)
Uses an arraylist for each item to hold the players that can view the item (will switch to all the players if it could be visible by all players)
Walk up to ground item, then pickup
The arraylist players do not clear when a player logs out, so when they log back in the item will still be there (if not taken)
Full stack-items support (meaning you can pick up more than 1 item)
Skills
Firemaking [DONE]
Animation
Level requirements
Perfected wait
Object (acts as a global object)
Colored fires
Leveling up
Walking west (clipped 100%)
Ashes (removed from world after 2 minutes or player picks up)
Woodcutting [DEVELOPMENT]
Animation (does every 1 second if player is in cycle)
Full reset system (changes player's current animation and then sends them an appearance update)
Level requirements
Obtain logs wait perfected (with factors of axe used, tree type)
Tree removal and wait for respawn perfected
Mining [DEVELOPMENT
Animation (does every 1.8 seconds if player is in cycle)
Full reset system (changes player's current animation and then sends them an appearance update)
Level requirements
Obtain ores (good, but not perfect - it does have factors of pickaxe used and rock type)
Ore removal and wait for respawn perfected
Fishing [DEVELOPMENT
Animation (does every 2.45 seconds if player is in cycle)
Full reset system (changes player's current animation adn then sends them an appearance update)
Level requirements
Obtain fish (not all fish done)
Combat
Player VS. NPC (MELEE) [DEVELOPMENT]
(Cycle formation)
Player's opponent set to NPC
Player faces NPC
Player's combat delay set to the weapon's delay
Player does animation
After 300ms does next two lines
Appends hit to NPC
NPC does block animation
NPC's opponent set to player
NPC faces player
NPC's combat delay set to the their delay in properties
NPC does animation
After 300ms does next two lines
Appends hit to player
Player does block animation
LIKE WHAT WE'RE DOING?
Set this as your avatar!
Only the registered members can see the link.
Only the registered members can see the link.