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mod ego
July 15th, 2010, 02:36
I am trying to move a global object (in this case a portal) and I change the old coords to the new coords and turn off the server, save the file, then compile it and start it up. It complies perfectly fine, but when I log in nothing has changed.

millennium
July 15th, 2010, 08:18
dont know
____________________________
Pro.
case OfStupidLevel:
if(WhatISaid && didn'tHelp) {
Stupidlvl = INSANE;
}
Break;

zioniz1
July 15th, 2010, 08:29
the EXACT same thing is happening to me, cant spawn any npcs or make myself owner or anything, it just does a complete revert back to the "fresh-out-of-the-box" settings, only thing that IS saving is my character, can anyone give some assistance please?

millennium
July 15th, 2010, 08:34
Lol maybe u need to try other compiler
Or u need to try other source
_____________________________
Pro.
case OfStupiditylvl:
if(WhatISaid && didn'tHelp && YourknowLedge == 0) {
Stupiditylvl = 99;
yourKnowledge = -1;
}
Break;
Catch yourKnowledge error;

Faab234
July 15th, 2010, 09:04
Lol maybe u need to try other compiler
Or u need to try other source
_____________________________
Pro.
case OfStupiditylvl:
if(WhatISaid && didn'tHelp && YourknowLedge == 0) {
Stupiditylvl = 99;
yourKnowledge = -1;
}
Break;
Catch yourKnowledge error;

Wrong



public class test {

private boolean WhatISaid, didntHelp;
private int Stupiditylvl, Knowlessbefore;

public void main(String[] args) {
WhatISaid = Boolean.parseBoolean(args[0]);
didntHelp = Boolean.parseBoolean(args[1]);
Stupiditylvl = Integer.parseInt(args[2]);
Knowlessbefore = Integer.parseInt(args[3]);
System.out.println("Knowless is "+Knowless);
}

public int Knowless() {
if(WhatISaid && didntHelp == true) {
int i = Knowlessbefore - StupidLevel / 2;
return i;
} else if (didntHelp == false) {
int i2 = Knowlessbefore - StupidLevel * 2;
return i2;
}
}
}

Aphelion5
July 15th, 2010, 10:55
Epic Lol.
Anyway, if I'm not mistaken, you're editing an XML or CFG file. That does not need to be compiled. Make sure you've deleted your previous spawn too.