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killerkil72
September 7th, 2011, 18:04
who is ready for this game!
i already Pre Ordered it im searching people who wants to play CO-OP
Xbox Name:XxPoWeRxX1

this is a review made by IGN

On a small island off the coast of Papua New Guinea, the dead walk. The story didn't set my hair on fire, but everything else makes up for it. When you sit down to play, you'll choose one of four characters and for the next 20 to 30-some hours roam massive maps, take on interesting side quests, and chop the heads off hundreds of ghouls.

But Dead Island doesn't succeed because of its gore (though I liked the dismemberment). Dead Island's strength is in the world it creates. I crept into and through each environment I came to, from beaches to sewers to jail cells. I listened for the screams of the infected or the roar of a damage sponge known as a "Thug." From that perspective, I was on the island; not my character. In the beginning, I'd slaughter every zombie I saw, but by the time I got to the city and found tight alleyways overrun with monsters, I began to just run from objective to objective. No longer was I playing a game -- I was focusing on survival as if I were the one running from Point A to Point B.

Objectively speaking -- like, right now from my keyboard and not playing the actual game -- that's a stupid thing to say. Dead Island doesn't really punish you for dying. If you croak, you wait five seconds and respawn with less money. Any damage you inflicted before heading to the great beyond remains. But I say that using hindsight. When I sprinted away from a zombie and heard its growls directly behind me, my heart pounded in my chest. I didn't think "Oh, I'll just let him get me and restart back there."

You rarely feel safe in Dead Island, and that's how a zombie game should be. You have a limited stamina bar, so you can't run or swing your weapon forever. Med kits were few and far between in my experience, so scavenging for energy drinks and fruit -- which have to be used at that moment and can't be stored -- became part of the experience. Weapons degrade as you use them, so finding a "legendary" weapon was exciting, but not as exciting as finding a workbench to keep weapons in tip-top shape.

Dead Island made me my character. I chose the weapons, the enemies to attack, and the side quests to take. When I leveled up, I chose in which skill tree to invest my new point in -- so even if you joined my game as the same knives expert I play as, we wouldn't necessarily have the same abilities.

sorry if this not allowed to post exact same reviews

Bloodah
September 7th, 2011, 18:10
What do you mean?a game or watT??

Ziek`
September 7th, 2011, 18:26
You should gift me it.

Bloodah
September 7th, 2011, 18:27
What does he mean, I dont wanan read all that :D

Ziek`
September 7th, 2011, 18:27
What does he mean, I dont wanan read all that :D

I'm not going to baby you. Read it.

Bloodah
September 7th, 2011, 18:29
Okay, The sick, ill read it.

adsonbake
September 21st, 2011, 08:32
I have recently played Dead Island and I like its gameplay. In these game there are two systems one is experience system and the other is skill system, The special class zombies are seems to be more powerful than the standard zombie.

violetnine33
September 24th, 2011, 02:06
i just played the game today, and it is Awesome!