Neelix
June 18th, 2010, 19:27
Hey,
does anybody know how to make the big head disappear in the 662 interface of summoning, so only a blank space is left but the call etc buttons are still seen.
Neelix
June 18th, 2010, 19:56
Already found, made my own solution:
in setInterfaces:
setTab(p, 80, 663); // Summoning tab
in frames:
/**
* Sets the summon NPC to the place.
* @param p The Player which the frame should be created for.
*/
public void setSummon(Player p, int npcID, int hungerPercentage, int sizePercentage) {
XXXmake ur own
in setinterfaces:
setSummon(p, -1, 0, 0); // Makes summoning npc
Anyone got better way?
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