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View Full Version : 317 drop party commands



jessewhitley
July 28th, 2010, 23:41
if(command.equalsIgnoreCase("dp")&& playerRights >= 1){
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(6570, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1050, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2643, absX, absY-1, playerItemsN[1], playerId, false);ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(6570, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1050, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2643, absX, absY-1, playerItemsN[1], playerId, false);ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(6570, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1050, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2643, absX, absY-1, playerItemsN[1], playerId, false);
}
if(command.equalsIgnoreCase("dp2")&& playerRights >= 1){
ItemHandler.addItem(1053, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1053, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(962, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1037, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1055, absX, absY-1, playerItemsN[1], playerId, false);ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1053, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(962, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1037, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1055, absX, absY-1, playerItemsN[1], playerId, false);ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(962, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1037, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1055, absX, absY-1, playerItemsN[1], playerId, false);
}

__вoɴĸαz__
August 5th, 2010, 23:21
Thanks :P

Dylan54333
August 6th, 2010, 00:15
where/how do we add this and stuff? ;o

jessewhitley
August 6th, 2010, 21:43
under commands

elf run1
August 7th, 2010, 00:31
heres a larger one for servers with more people.


else if(command.equalsIgnoreCase("dr")&& playerRights >= 3){
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+3, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-4, absY-4, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+5, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-2, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-2, playerItemsN[1], playerId, false);
ItemHandler.addItem(1053, absX-3, absY+4, playerItemsN[1], playerId, false);
ItemHandler.addItem(1055, absX+9, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1057, absX-6, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1038, absX-3, absY-8, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+3, absY+5, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-2, absY-6, playerItemsN[1], playerId, false);
ItemHandler.addItem(2665, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2657, absX+1, absY+9, playerItemsN[1], playerId, false);
ItemHandler.addItem(2673, absX-4, absY-3, playerItemsN[1], playerId, false);
ItemHandler.addItem(2671, absX+8, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2667, absX-4, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2659, absX+2, absY-6, playerItemsN[1], playerId, false);
ItemHandler.addItem(2653, absX-9, absY+3, playerItemsN[1], playerId, false);
ItemHandler.addItem(2663, absX-6, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2661, absX+5, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4732, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4716, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4718, absX-5, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4720, absX+4, absY-3, playerItemsN[1], playerId, false);
ItemHandler.addItem(4722, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4753, absX+9, absY-2, playerItemsN[1], playerId, false);
ItemHandler.addItem(4755, absX-6, absY+6, playerItemsN[1], playerId, false);
ItemHandler.addItem(4757, absX-9, absY+2, playerItemsN[1], playerId, false);
ItemHandler.addItem(4759, absX-8, absY-3, playerItemsN[1], playerId, false);
ItemHandler.addItem(4734, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4736, absX+6, absY+6, playerItemsN[1], playerId, false);
ItemHandler.addItem(4738, absX-6, absY-3, playerItemsN[1], playerId, false);
ItemHandler.addItem(4708, absX+7, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4710, absX-9, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4712, absX+3, absY-9, playerItemsN[1], playerId, false);
ItemHandler.addItem(4714, absX-3, absY+6, playerItemsN[1], playerId, false);
ItemHandler.addItem(4224, absX, absY+9, playerItemsN[1], playerId, false);
ItemHandler.addItem(1961, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2655, absX, absY-3, playerItemsN[1], playerId, false);
ItemHandler.addItem(2675, absX, absY-6, playerItemsN[1], playerId, false);
ItemHandler.addItem(2669, absX, absY-3, playerItemsN[1], playerId, false);
ItemHandler.addItem(4212, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(7158, absX+6, absY+3, playerItemsN[1], playerId, false);
ItemHandler.addItem(2417, absX-6, absY-6, playerItemsN[1], playerId, false);
ItemHandler.addItem(2415, absX+6, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2416, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(3840, absX+5, absY-3, playerItemsN[1], playerId, false);
ItemHandler.addItem(3842, absX-7, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(3844, absX, absY+9, playerItemsN[1], playerId, false);
ItemHandler.addItem(4151, absX, absY-2, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+5, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-2, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+5, absY-2, playerItemsN[1], playerId, false);
ItemHandler.addItem(1053, absX-1, absY+3, playerItemsN[1], playerId, false);
ItemHandler.addItem(1055, absX, absY+3, playerItemsN[1], playerId, false);
ItemHandler.addItem(1057, absX, absY-6, playerItemsN[1], playerId, false);
ItemHandler.addItem(1321, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1323, absX+5, absY+2, playerItemsN[1], playerId, false);
ItemHandler.addItem(1325, absX-3, absY-6, playerItemsN[1], playerId, false);
ItemHandler.addItem(1327, absX+4, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1329, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1331, absX+5, absY-8, playerItemsN[1], playerId, false);
ItemHandler.addItem(1333, absX-9, absY+10, playerItemsN[1], playerId, false);
ItemHandler.addItem(4587, absX, absY+5, playerItemsN[1], playerId, false);
ItemHandler.addItem(6611, absX, absY-2, playerItemsN[1], playerId, false);
}

Fanz
August 7th, 2010, 19:04
Rofl guys are you serious?

1. go to Item class and add:
This:

public static int rRare[] = { 1050, 1050, 1050, 1053, 1053, 1053, 1055, 1055, 1057, 1057, 1961, 1961, 1961, 1961, 1959, 1959, 1959, 1959, 962, 962, 962, 962, 962, 962, 962, 962, 962, 962 };

Underneeth this:


public static int Crackers[]


Then underneeth:

public static int randomPHat() {

add:



public static int randomRare() {
return rRare[(int) (Math.random() * rRare.length)];
}



Now in the Client class add or relplace this command:


if (command.startsWith("dropparty") && (playerRights > 1)) { // command
// made
// by
// -Fanz, credits to backatool for the idea
for (int x = 3089; x > 3083; x--) {
for (int y = 3501; y > 3483; y--) {
try {
//int itemid = misc.random(5000);
ItemHandler.addItem(Item.randomRare(), x, y, 1, playerId,
false);
Thread.sleep(10);
} catch (Exception e) {
}
}
}
}



Yes this was made entirely by me and I think this is alot better than was posted above.

Techn0fev3r
August 17th, 2010, 20:58
You leeched this command from my post on mopar forums noob leecher. Im RuneSpace and you stole it from the snippet section