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~ fail coder ~
June 19th, 2010, 03:58
317


Hey...
I'm still requesting metal dragons and void knight gloves and mace

Finished...
Spirit Sheilds

Requesting
Metal Dragon
Void Knight Mace
Void Knight Gloves

~ZaRoS
June 19th, 2010, 04:29
Now flamers, btfo, these are my own shields, I did get the ints from another spirit shield guide, but these are the updated shields, the ones with the actual colors on them, like RS.
the link for the ints/models is below.
Also, It has sigils and the holy elixir included.
Only the registered members can see the link.

Also, if you have the model, just open it up in Metasequoia, and the colors used in there are the numbers the you need to change.

~ fail coder ~
June 19th, 2010, 05:11
I don't think they're the right colors, and they're not transperant....

here's a picture
Only the registered members can see the link.

NOTE: They're lighter than that, paint just ruins quality.

~ZaRoS
June 19th, 2010, 05:16
Like I said, took from JaGeX's cache.
That's the ones they had in there, if you really want to, use dat maker, save them as .MQO and edi't the transparency.
By the way, don't use .jpeg use .png, best quality.
It's not paint's fault.

Nathan'
June 19th, 2010, 05:19
may i ask if this is for 525? if so here you go

Only the registered members can see the link. thats the model package

Here are the ints which if your using z508/codeusa go in applet_sub1


case 13742:
class19.anInt330 = 1374;//inventory/drop model
class19.anInt336 = 1616;//model zoom
class19.anInt389 = 396;//modelRotation1
class19.anInt395 = 1050;// model rotation 2
class19.anInt358 = -3;// model offset 1
class19.anInt391 = 4;// model offset 2
class19.anInt390 = 1375;//Male model id
class19.anInt390 = 1375;//Female model id
class19.aRSString_362 = Class112.method1668(43, "Elysian spirit shield");//Item Name
break;

case 13738:
class19.anInt330 = 1377;//inventory/drop model
class19.anInt336 = 1616;//model zoom
class19.anInt389 = 396;//modelRotation1
class19.anInt395 = 1050;// model rotation 2
class19.anInt358 = -3;// model offset 1
class19.anInt391 = 4;// model offset 2
class19.anInt390 = 1378;//Male model id
class19.anInt390 = 1378;//Female model id
class19.aRSString_362 = Class112.method1668(43, "Arcane spirit shield");//Item Name
break;

case 13740:
class19.anInt330 = 1379;//inventory/drop model
class19.anInt336 = 1616;//model zoom
class19.anInt389 = 396;//modelRotation1
class19.anInt395 = 1050;// model rotation 2
class19.anInt358 = -3;// model offset 1
class19.anInt391 = 4;// model offset 2
class19.anInt390 = 1381;//Male model id
class19.anInt390 = 1381;//Female model id
class19.aRSString_362 = Class112.method1668(43, "Divine spirit shield");//Item Name
break;

case 13744:
class19.anInt330 = 1382;//inventory/drop model
class19.anInt336 = 1616;//model zoom
class19.anInt389 = 396;//modelRotation1
class19.anInt395 = 1050;// model rotation 2
class19.anInt358 = -3;// model offset 1
class19.anInt391 = 4;// model offset 2
class19.anInt390 = 1384;//Male model id
class19.anInt390 = 1384;//Female model id
class19.aRSString_362 = Class112.method1668(43, "Spectral spirit shield");//Item Name
break;

case 13736:
class19.anInt330 = 1385;//inventory/drop model
class19.anInt336 = 1616;//model zoom
class19.anInt389 = 396;//modelRotation1
class19.anInt395 = 1050;// model rotation 2
class19.anInt358 = -3;// model offset 1
class19.anInt391 = 4;// model offset 2
class19.anInt390 = 1388;//Male model id
class19.anInt390 = 1388;//Female model id
class19.aRSString_362 = Class112.method1668(43, "Blessed spirit shield");//Item Name
break;

The model folder also contains agile Armour, dungeoneering cape, rocktails, lord marshal and staff of light. Just pm me if you wants the ints

Heres a preview of the shields ingame

Only the registered members can see the link.

~ZaRoS
June 19th, 2010, 05:26
Good models Nathan, but my DatMaker couldn't read your 4840 model or 4847.

Nathan'
June 19th, 2010, 05:30
They should work fine hang on, ill rip them from my client.

Only the registered members can see the link.

~ fail coder ~
June 19th, 2010, 05:30
Edit the tranparency with metasoqiua or w/e its called or datmaker? sorry, i'm new to models, but want to learn :P

Nathan'
June 19th, 2010, 05:32
/Facepalm i pasted my 525 models so they wont work for 317.

~ZaRoS
June 19th, 2010, 05:35
Yeah, hah, I noticed they were 525, but my ints should be fine with your models.
And, yeah, I can, but I'm sure nathan's models will work.
It's easy to work with models ;)
and Nathan, I keep getting this for models, so..
Only the registered members can see the link.

~ fail coder ~
June 19th, 2010, 05:35
soz, forgot tomention the deob.

EDIT: How do I edit the transparency..??

~ZaRoS
June 19th, 2010, 05:38
Well, take mine, open with DatMaker, save as .MQO, open with Metasequoia (make sure you have the full version), and open mat properties, click on color and change the sliders on the lefthand side.

~ZaRoS
June 19th, 2010, 05:39
I've found that saving as MQOV2 is for making your own animations, so save as MQO

Nathan'
June 19th, 2010, 05:43
Maybe its because I added a file which automatically loads the models etc instead of manually have to add them.

~ZaRoS
June 19th, 2010, 05:51
Wouldn't that just be preloading..?

Nathan'
June 19th, 2010, 05:52
exactly :P Its just that its like 6am and i'm ill so i cant get to sleep

~ fail coder ~
June 19th, 2010, 05:56
I don't see mat properties :( FML.

~ZaRoS
June 19th, 2010, 06:01
Ooo, sorry to hear about that man. it's 1 here.

And, it should be in the first or second panel on the side.

~ fail coder ~
June 19th, 2010, 06:06
its got
system
edit
command
edit option
view
lighting
in that order.

~ZaRoS
June 19th, 2010, 06:06
Oh, and Nathan, I added your models to my client, and they look pretty good actually, I personally like the ones I have, but, may I use your in a spirit shield pack? I'm adding mine and yours, for variety.

~ZaRoS
June 19th, 2010, 06:08
Under edit, menu should drop down
And in there should say something something
then at the bottom of the menu
OBJPANEL
MATPANEL
Click in mat, then you're set.

~ fail coder ~
June 19th, 2010, 06:36
Thanks so muchhh brooo :) figured it out.

~ZaRoS
June 19th, 2010, 06:45
Hah, no problem, and, by the way, can you add my other releases, along with my new rev one to your list?
I'll post the rev on in a few.

~ fail coder ~
June 19th, 2010, 07:17
Yeah i've been adding.

~ZaRoS
June 19th, 2010, 08:20
Alright, thanks, working on adding hexcrest and focus sight.

Nathan'
June 19th, 2010, 08:21
This convo still going on, i say we get a three way msn convo going

~ZaRoS
June 19th, 2010, 08:28
Lol, sure.
But, I'm trying to get this hexcrest and Focus sight fixed.
Bothering me >.>

h1 sk1ller
June 24th, 2010, 06:35
Nice Job Nathan =P Lol

~ZaRoS
June 24th, 2010, 13:31
Hey, Coder, I have the model pack by Kaitou, and he has the mace and gloves o.O
Only the registered members can see the link.
Kaitou's models, all credits to him.

ace
July 11th, 2010, 12:25
nathan, could you upload to a different site please? uppit does not work for me:s.