stevenlin598
June 19th, 2010, 04:15
go into you data folder.
Then, go to the itemdefinition.xml
you should see something that looks like this.
<itemDefinition>
<price>
<minPrice>0</minPrice>
<maxPrice>0</maxPrice>n.
<normPrice>0</normPrice>
</price>
<bonus>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>89</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>76</int>
<int>0</int>
<int>0</int>
</bonus>
<examine>null</examine>
<id>13879</id>
<stackable>true</stackable>
<name>Morrigan's javelin</name>
<noted>false</noted>
<equipId>3290</equipId>
</itemDefinition>
This is one item.
<name>Morrigan's javelin</name>
says the name of the item. If you say it's something like Morrigan's boots, it would be a javelin inside the boots slot. The name defines the slot of the weapon. This is something fun to edit with. You can make it so you are wielding multiple weapons at once. You can also make two handed weapons one handed. I even combined dragon claws with dragon square shield and dragon 2h.
<bonus>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>89</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>76</int>
<int>0</int>
<int>0</int>
</bonus>
This defines the bonus.
change the number to something like
<int>11110</int>
and you will have a 11110 bonus for some stat like prayer.
<price>
<minPrice>0</minPrice>
<maxPrice>0</maxPrice>
<normPrice>0</normPrice>
</price>
This says what the price of the item will be.
<minPrice>0</minPrice>
That says what the very minimum price the item can be
<maxPrice>0</maxPrice>
That says what the max price can go up to.
<normPrice>0</normPrice>
That says what the normal price for the item is.
Save it and then run your server!
You don't have to compile it.
Hope this helped you
Then, go to the itemdefinition.xml
you should see something that looks like this.
<itemDefinition>
<price>
<minPrice>0</minPrice>
<maxPrice>0</maxPrice>n.
<normPrice>0</normPrice>
</price>
<bonus>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>89</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>76</int>
<int>0</int>
<int>0</int>
</bonus>
<examine>null</examine>
<id>13879</id>
<stackable>true</stackable>
<name>Morrigan's javelin</name>
<noted>false</noted>
<equipId>3290</equipId>
</itemDefinition>
This is one item.
<name>Morrigan's javelin</name>
says the name of the item. If you say it's something like Morrigan's boots, it would be a javelin inside the boots slot. The name defines the slot of the weapon. This is something fun to edit with. You can make it so you are wielding multiple weapons at once. You can also make two handed weapons one handed. I even combined dragon claws with dragon square shield and dragon 2h.
<bonus>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>89</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>76</int>
<int>0</int>
<int>0</int>
</bonus>
This defines the bonus.
change the number to something like
<int>11110</int>
and you will have a 11110 bonus for some stat like prayer.
<price>
<minPrice>0</minPrice>
<maxPrice>0</maxPrice>
<normPrice>0</normPrice>
</price>
This says what the price of the item will be.
<minPrice>0</minPrice>
That says what the very minimum price the item can be
<maxPrice>0</maxPrice>
That says what the max price can go up to.
<normPrice>0</normPrice>
That says what the normal price for the item is.
Save it and then run your server!
You don't have to compile it.
Hope this helped you