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~ZaRoS
June 19th, 2010, 06:49
Alright, I have all the models, and a list of what each model is.
I don't have the dragon one, because well, I can't find it.
I don't have the ints for it, andddddd, good luck finding the animations for them, but they are ANIMATED, meaning, they have the ability to move with animation.
Only the registered members can see the link.
Like all of my releases, preloading models.

Comboed
June 19th, 2010, 08:48
Im sure i saw these on *********** a while ago.

~ZaRoS
June 19th, 2010, 09:02
I'm sure I just found them in my cache that I exctracted, and copied the models to a folder, and named them myself.

Comboed
June 19th, 2010, 09:15
Only the registered members can see the link.***********.org/runescape-development/rs2-client/configuration/68547-11-revenant-npc-models-my-first-npcs.html

~ZaRoS
June 19th, 2010, 09:18
Great link..
And gtfo my shit flamer, I completely put this shit together myself..
I didn't have ints, so I wrote down what model was what.

Comboed
June 19th, 2010, 09:20
Lol? Im a flamer im just trying to get you to stop releasing other peoples models.

~ZaRoS
June 19th, 2010, 09:20
They're JaGeX's models.
Douche.
I just extracted them and put them in a .rar file.
jesus christ.

TehCow
June 19th, 2010, 09:51
Lock this? Doesn't make any sense no more.

h1 sk1ller
June 24th, 2010, 06:28
Comboed ! I Agree 100000000000% =P He's Just The Worst Leecher Ever!!

rosejuice
June 27th, 2010, 21:35
Lmao, sure he leeched em, but from runescape O _o It's not hard to get all these model :D

~ZaRoS
June 27th, 2010, 22:09
Thanks, finally someone that doesn't have their head up their ass.

h1 sk1ller
June 28th, 2010, 05:01
Rosejuice The Hard Part Isn't Getting Them, The Hard Part Is Animating Them Lol Took Me 2 Hours To Animate The First Varrock Platebody =\ Im Going To Release It When Its Done =P Lol

~ZaRoS Gtfo Stop Leeching!!

~ZaRoS
June 28th, 2010, 15:45
I'm leeching from jagex, fag.
how about 'Gtfo' my thread unless it's relevant to it.

elf run1
June 28th, 2010, 22:08
Rosejuice The Hard Part Isn't Getting Them, The Hard Part Is Animating Them Lol Took Me 2 Hours To Animate The First Varrock Platebody =\ Im Going To Release It When Its Done =P Lol

~ZaRoS Gtfo Stop Leeching!!

err m8 there no point lol because the new datmaker dose not lose animation data from rs models...so you find a platebody and just have to add it there is no more need for animating unless it is a custom.

rosejuice
June 29th, 2010, 10:58
Alright, I have all the models, and a list of what each model is.
I don't have the dragon one, because well, I can't find it.
I don't have the ints for it, andddddd, good luck finding the animations for them, but they are ANIMATED, meaning, they have the ability to move with animation.
Only the registered members can see the link.
Like all of my releases, preloading models.

for those who want the ints i got them from a different site and added them here, NO credit to me :D all credit goes to mr s' sock on rune server


if(i == 1000) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9000; // body peice
class5.aString65 = "Revenant Dark Beast"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1001) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9001; // body peice
class5.aString65 = "Revenant Hellhound"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1002) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9002; // body peice
class5.aString65 = "Revenant orc"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1003) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Pet";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9003; // body peice
class5.aString65 = "Revanant Vampire"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1004) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9004; // body peice
class5.aString65 = "Revanant Imp"; // NPC name
class5.aByteArray89 = "Overpowered pker.".getBytes();
}
if(i == 1005) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9005; // body peice
class5.aString65 = "Revanant Pyrefiend"; // NPC name
class5.aByteArray89 = "The fail.".getBytes();
}
if(i == 1006) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9006; // body peice
class5.aString65 = "Revanant Icefiend"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1007) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9007; // body peice
class5.aString65 = "Revanant Sock"; // NPC name
class5.aByteArray89 = "Sock".getBytes();
}
if(i == 1008) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9008; // body peice
class5.aString65 = "Revanant Giant"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1009) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9009; // body peice
class5.aString65 = "Revanant Knight"; // NPC name
class5.aByteArray89 = "Touch what?".getBytes();
}

rosejuice
July 1st, 2010, 04:23
Rosejuice The Hard Part Isn't Getting Them, The Hard Part Is Animating Them Lol Took Me 2 Hours To Animate The First Varrock Platebody =\ Im Going To Release It When Its Done =P Lol

~ZaRoS Gtfo Stop Leeching!!

He didn't animate them, he said that O -o

h1 sk1ller
July 1st, 2010, 05:25
@Elf Run1 Yes It Is A Custom Lol...