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View Full Version : release full Promethium(dungeoneering armor)



owner blade
June 19th, 2010, 10:36
This is what your adding
Only the registered members can see the link.

this doesnt include all weapons, only the 2h.

here are the ints for your class8


case 18379:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56430;
class8.anInt194 = 0;
class8.anInt181 = 921;
class8.anInt198 = 0;
class8.anInt190 = 108;
class8.anInt169 = 0;
class8.anInt165 = 55762;
class8.anInt174 = 54104;
class8.anInt164 = -1;
class8.aString170 = "Promethium full helm";
class8.aByteArray178 = "A Promethium full helm".getBytes();
break;
case 18377:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56142;
class8.anInt194 = 0;
class8.anInt181 = 1645;
class8.anInt198 = 1589;
class8.anInt190 = 1603;
class8.anInt169 = -1;
class8.anInt165 = 56142;
class8.anInt174 = 54230;
class8.anInt164 = -1;
class8.aString170 = "Promethium 2h sword";
class8.aByteArray178 = "A Promethium 2h sword".getBytes();
break;
case 18375:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56487;
class8.anInt194 = 0;
class8.anInt181 = 1730;
class8.anInt198 = 0;
class8.anInt190 = 525;
class8.anInt169 = 7;
class8.anInt165 = 55818;
class8.anInt174 = 54012;
class8.anInt164 = -1;
class8.aString170 = "Promethium platelegs ";
class8.aByteArray178 = "A pair of Promethium platelegs ".getBytes();
break;
case 18373:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56491;
class8.anInt194 = 0;
class8.anInt181 = 1711;
class8.anInt198 = 0;
class8.anInt190 = 485;
class8.anInt169 = 0;
class8.anInt165 = 55802;
class8.anInt174 = 54166;
class8.anInt164 = -1;
class8.aString170 = "Promethium plateskirt ";
class8.aByteArray178 = "A Promethium Plateskirt ".getBytes();
break;
case 18371:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56372;
class8.anInt194 = 0;
class8.anInt181 = 789;
class8.anInt198 = 156;
class8.anInt190 = 164;
class8.anInt169 = 3;
class8.anInt165 = 55698;
class8.anInt174 = 54179;
class8.anInt164 = -1;
class8.aString170 = "Promethium boots ";
class8.aByteArray178 = "A pair of Promethium boots ".getBytes();
break;
case 18369:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56416;
class8.anInt194 = 0;
class8.anInt181 = 930;
class8.anInt198 = 828;
class8.anInt190 = 420;
class8.anInt169 = 3;
class8.anInt165 = 55737;
class8.anInt174 = 54002;
class8.anInt164 = -1;
class8.aString170 = "Promethium gauntlets ";
class8.aByteArray178 = "A pair of Promethium gauntlets ".getBytes();
break;
case 18367:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 54445;
class8.anInt165 = 56075;
class8.anInt200 = 56075;
class8.anInt181 = 1776;
class8.anInt190 = 344;
class8.anInt188 = -1;
class8.anInt198 = 0;
class8.anInt169 = -3;
class8.anInt164 = -1;
class8.anInt194 = 0;
class8.aString170 = "Promethium kiteshield ";
class8.aByteArray178 = "A Promethium kiteshield ".getBytes();
break;
case 18365:
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 54171;
class8.anInt165 = 55884;
class8.anInt200 = 56539;
class8.anInt181 = 1447;
class8.anInt190 = 485;
class8.anInt188 = -1;
class8.anInt198 = 0;
class8.anInt169 = 0;
class8.anInt164 = -1;
class8.aString170 = "Promethium platebody";
class8.aByteArray178 = "A Promethium platebody".getBytes();
break;You may need to replace

break;with }

and case ****:
with

iif(i == ****) {Here are the models!
tehmodels.rar (Only the registered members can see the link.)



use these if ur to stupid to change two words:

if(i == 18379){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56430;
class8.anInt194 = 0;
class8.anInt181 = 921;
class8.anInt198 = 0;
class8.anInt190 = 108;
class8.anInt169 = 0;
class8.anInt165 = 55762;
class8.anInt174 = 54104;
class8.anInt164 = -1;
class8.aString170 = "Promethium full helm";
class8.aByteArray178 = "A Promethium full helm".getBytes();
}
if(i == 18377){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56142;
class8.anInt194 = 0;
class8.anInt181 = 1645;
class8.anInt198 = 1589;
class8.anInt190 = 1603;
class8.anInt169 = -1;
class8.anInt165 = 56142;
class8.anInt174 = 54230;
class8.anInt164 = -1;
class8.aString170 = "Promethium 2h sword";
class8.aByteArray178 = "A Promethium 2h sword".getBytes();
}
if(i == 18375){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56487;
class8.anInt194 = 0;
class8.anInt181 = 1730;
class8.anInt198 = 0;
class8.anInt190 = 525;
class8.anInt169 = 7;
class8.anInt165 = 55818;
class8.anInt174 = 54012;
class8.anInt164 = -1;
class8.aString170 = "Promethium platelegs ";
class8.aByteArray178 = "A pair of Promethium platelegs ".getBytes();
}
if(i == 18373){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56491;
class8.anInt194 = 0;
class8.anInt181 = 1711;
class8.anInt198 = 0;
class8.anInt190 = 485;
class8.anInt169 = 0;
class8.anInt165 = 55802;
class8.anInt174 = 54166;
class8.anInt164 = -1;
class8.aString170 = "Promethium plateskirt ";
class8.aByteArray178 = "A Promethium Plateskirt ".getBytes();
}
if(i == 18371){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56372;
class8.anInt194 = 0;
class8.anInt181 = 789;
class8.anInt198 = 156;
class8.anInt190 = 164;
class8.anInt169 = 3;
class8.anInt165 = 55698;
class8.anInt174 = 54179;
class8.anInt164 = -1;
class8.aString170 = "Promethium boots ";
class8.aByteArray178 = "A pair of Promethium boots ".getBytes();
}
if(i == 18369){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt188 = -1;
class8.anInt200 = 56416;
class8.anInt194 = 0;
class8.anInt181 = 930;
class8.anInt198 = 828;
class8.anInt190 = 420;
class8.anInt169 = 3;
class8.anInt165 = 55737;
class8.anInt174 = 54002;
class8.anInt164 = -1;
class8.aString170 = "Promethium gauntlets ";
class8.aByteArray178 = "A pair of Promethium gauntlets ".getBytes();
}
if(i == 18367){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 54445;
class8.anInt165 = 56075;
class8.anInt200 = 56075;
class8.anInt181 = 1776;
class8.anInt190 = 344;
class8.anInt188 = -1;
class8.anInt198 = 0;
class8.anInt169 = -3;
class8.anInt164 = -1;
class8.anInt194 = 0;
class8.aString170 = "Promethium kiteshield ";
class8.aByteArray178 = "A Promethium kiteshield ".getBytes();
}
if(i == 18365){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 54171;
class8.anInt165 = 55884;
class8.anInt200 = 56539;
class8.anInt181 = 1447;
class8.anInt190 = 485;
class8.anInt188 = -1;
class8.anInt198 = 0;
class8.anInt169 = 0;
class8.anInt164 = -1;
class8.aString170 = "Promethium platebody";
class8.aByteArray178 = "A Promethium platebody".getBytes();
}

h1 sk1ller
June 24th, 2010, 06:25
GJ Owner Blade =}

fr00zen
June 24th, 2010, 06:26
niceeeeeeeeeeee

robert1122
July 6th, 2010, 10:25
idk if i loaded them wrong but i loaded them and they freeze your account when you pick them up.

Dyon123
July 6th, 2010, 10:40
idk if i loaded them wrong but i loaded them and they freeze your account when you pick them up.
Nice Gravedig >_<
Your sure you did it correct?

0r4nge ownz
July 15th, 2010, 02:34
man your int's are to perfection, how do you do that?
on my 508/525 the int's for my dung armour are terrible.

xiza
July 16th, 2010, 11:00
cool!

h1 sk1ller
July 16th, 2010, 13:40
0r4nge ownz I Thinks Its A Program He Uses RigEditor Or Something I Can't Remember The Name 100%

fail brid`
July 16th, 2010, 13:46
gj owner blade can u use this for 508 load 525 cache client 2?

Nathan
July 16th, 2010, 13:52
gj owner blade can u use this for 508 load 525 cache client 2?

this as already been released for 508/525.

0r4nge ownz
July 16th, 2010, 13:59
i have this in my 508/525 client now, about 95% perfect int's.

xtylerr
October 17th, 2010, 04:49
Only the registered members can see the link.

rockyparker
December 16th, 2010, 02:13
when i add them they are like invisible and when i put on u see noting

Emtec
December 16th, 2010, 13:59
Nice might be useful for some people

Yankin Denz
December 16th, 2010, 14:04
They look a little to light :s but that might be cause it isnt the correct revision and on 613's the lighting might be different :s idk but still good job :P might be useful to some people

jente400
December 16th, 2010, 16:52
Hey in my client 525 i have to put it in the Applet_Sub1.java ( i download this client cuz i have server with turmoil)
and this is for example the chaotic maul code
break;
case 1420:
class19.anInt330 = 5449;
class19.anInt336 = 1360;
class19.anInt389 = 498;
class19.anInt395 = 354;
class19.anInt358 = 4;
class19.anInt391 = 2;
class19.anInt390 = 5629;
class19.anInt387 = 5629;
class19.aRSString_362 = Class112.method1668(43, "Chaotic maul");
break;
How can i add ur models then?

Runescope
June 5th, 2011, 14:45
To jente400 : This is a model pack for 317 servers your client is 525 it won't work i'm sorry.

THIS IS HOW TO FIX ERROR

first of all it isnt iff but if and between ) { u should have a ;!


MODEL ERROR ( INVISIBLE STUFF )

When u gzip it for ur gz client load it comes like this *****.dat.gz
The ints load *****.gz not *****.dat.gz so change it to .gz only
Enjoy!