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Emily
August 9th, 2010, 05:18
Barbarian Assault

Only the registered members can see the link.
Only the registered members can see the link. Create a Runescape Look Alike of Barbarian Assault...Only the registered members can see the link.

Only the registered members can see the link.
Only the registered members can see the link. Emily

Only the registered members can see the link.

Only the registered members can see the link. Log:Only the registered members can see the link.


Update:

Added All of the Doors the Proper Way...no teleing bull shit...


Only the registered members can see the link.

Easy Stuff..but yeh.



Update:
Basic Roles Done (Proper way)

Benefits of my Way:
- Not included in player.java
Why?
Keeps the Character Files smaller, and has faster processing time.

Pictures of Interface Updating the Roles:

Attacker:
Only the registered members can see the link.

Defender:
Only the registered members can see the link.

Collector:
Only the registered members can see the link.

Healer:
Only the registered members can see the link.




Update:
Roles On Entry of Doors.

Info:
I opened the challenge interface and chose attacker, then it updated with this.

Only the registered members can see the link.

It updates all rolls already, and the any is set as the number of players in the room.

Question:
Should I set this for each room, there is 10 rooms, and 1 that is different.
Or Should I just set this to add together as one, creating faster games, and faster time finding games.




Update:
I'm Proud to announce that I am ready to start the In game Play! XD

So far I have set the ladder, to not only recognize your role (attacker, defender, healer, or collector) but also what wave number you are on.
For the Purpose of having a reasonably minigame, I have kept the wave number to 2, with a third wave being the final boss.

Picture of Once You Enter the Game.
Example Roll Used: Attacker
Only the registered members can see the link.

I am missing either the item, or config, as the foot icon.
If anyone knows the item name, item id, or name of what the foot icon is, that would be extremely helpful, i remember seeing it in a 317 source once a long time ago.

Lets Start the GAME shall we?

Video Of What Barb Assault is:
Only the registered members can see the link.

Only the registered members can see the link.

Only the registered members can see the link. Plan:Only the registered members can see the link.


I didn't reach my goal of finishing it by 3 am my time, but i atleast got to the ingame play by 3 am aye :P, I will be going to bed soon and resuming tomorrow morning/noon time.

If you would still like to join, please just say so :P Any help is appreciated, heres a list of things that will/can be done.

- Npcs Force Spawning on Game Start
Plan For this:
Im planning on having the game be alitle different then runescape, this one will have a npc limit, and a npc breach limit.

Wondering What?
Basically the npc limit will be the maximum number of npcs that will spawn in a given round, such as 100, but they will spawn randomly based on a timer. Each time they are spawned the npc breach will increase by an increment of 1. The npc breach limit will be around 20-30 monsters. Your job is to not only kill, trap, and destroy the monsters, but make sure they do not exceed the limit of 20/30, doing so will lead to losing the round/wave.

Also To Do:
- In Game Timer, may or may not use
- Death Spawns, little but easy
- Finishing the Ingame Objects
- Finding the Foot Icons and setting them
- Interfaces for the Roles ingame
- Npc Definitions
- The Rewards Interface
- More "good looking" stuff





Update:
Originally I had the people of "any" in the room, set onto the interface, but after rethinking it over, it is pointless to load the number of any players off of the interface, since that interface is used to identify the roles. So now the "any" point system is set onto the energy barriers, and works appropriately and properly.

Only the registered members can see the link.




Attacker Icon:
Only the registered members can see the link.

Defender Icon:
Only the registered members can see the link.

Collector Icon:
Only the registered members can see the link.

Healer Icon:
Only the registered members can see the link.




Update:
I didn't really like my original format for my interface and the way the buttons were handled, so i rewrote it to be more "perfect" with less glitches/errors.
More Information:
- Added A new Team Title (just the server name, but no point in having a team)
- Scroll Table Opens up the Interface
Why?
To be straight to it, why would you want to wait 20 mins looking for a team, and using a scroll on a person and getting a team set, would just take more time then needed. Instead i linked all the rooms together, in which there is only 1 team. This allows the games to go faster, quicker, make having large groups making it easier, and smaller groups making it harder. It also allows me to increase the maximum capital of the Npcs that will load in the minigame.

Glitch Before with Interface:
- While clicking accept, the points would just keep adding up, sending the wrong number of attackers, defenders, collectors, healers, and any's.

Now:
- Perfected System, clean and straight to the point

Picture:
Only the registered members can see the link.




Update:
Game Timers, and Waiting Area Timers.
Information:
The Waiting Timer is set at approximately 45 seconds, when this reaches 0, the barb game timer will be set at 900, then you may enter the game. Once the game timer reaches 900, and the players have not lost yet (hopefully), the group of players in the game will teleport to wave 2/room 2. In Wave 2 (lets just call it that), the group of players will go up against the Queen. This is going to be the final boss, upon killing the queen, the players will not only teleport to the ending room (there is one waiting room that is larger, and will be considered the ending room) and will also receive "X" amount of points. I still haven't decided what that amount should be. Now while the group of players are in Wave 2, the Game Timer will be set at 0, and the Waiting Timer will be set at 45. Its an endless loop, and continuous mingame, not meaning it never ends, but it keeps starting up and going.

Picture of the Waiting Timer Doing its Job:
Only the registered members can see the link.

For Kids that Don't Believe me About the Timer Working:
Only the registered members can see the link.

Questions? Suggestions?
Post them :)




Update:
So I finished round 1...almost! But i got destroyed without team/prayer potion.

Only the registered members can see the link.


Basically they all come from the spawning locations, are aggressive, and just destroy you lol.


90% Complete Now I would Say! :D





The Final Update

I am proud to announce that this project was a success, and is now completed.

Updates Since Last Post:
- Timers are set appropriately and teleport from wave 1 to wave 2 accordingly
- The Final Boss is Set and her 'minions' are set as well
- The interface is basically complete, and doesnt really interfere with the minigame at the moment, but I will complete it tomorrow if time is available.

Thank you to all that supported me through this :P, was a bit surprised that no one took the chance to help, since i rarely do co-op projects.

Can't Wait to See you on the next project thread
- Emily

P.S. Any posts after this are not needed, thank you for reading.

[I'm]_[Not]_[Caelum]
August 9th, 2010, 05:25
goodluck lol, you wont be any where near finished by 3am without like half the community helping, and even then it wont be done as well as u cud do it over a week yourself :P

Emily
August 9th, 2010, 05:26
_[Not]_[Caelum];79559"]goodluck lol, you wont be any where near finished by 3am without like half the community helping, and even then it wont be done as well as u cud do it over a week yourself :P

Lol yeah I'll drink my Coffee, and rock out on it aye ;P

Emily
August 9th, 2010, 05:46
Update:

Added All of the Doors the Proper Way...no teleing bull shit...


Only the registered members can see the link.

Easy Stuff..but yeh.

Non Stop
August 9th, 2010, 05:50
props.

thats nice
August 9th, 2010, 06:13
gl i support all the way people should be able to do what they want. Im not the kind of person that gets people hopes down gl on it.

Emily
August 9th, 2010, 06:24
Update:
Basic Roles Done (Proper way)

Benefits of my Way:
- Not included in player.java
Why?
Keeps the Character Files smaller, and has faster processing time.

Pictures of Interface Updating the Roles:

Attacker:
Only the registered members can see the link.

Defender:
Only the registered members can see the link.

Collector:
Only the registered members can see the link.

Healer:
Only the registered members can see the link.

thats nice
August 9th, 2010, 06:27
very nice is this hard to code?Im beginner coder.

Emily
August 9th, 2010, 06:30
very nice is this hard to code?Im beginner coder.

Nah its pretty easy, mostly you start a minigame like this:

1. Objects
2. Interface
3. Roles
4. Timers, and the "guts" of the actual game.

Toxic ™
August 9th, 2010, 06:37
nice emily i only read the title too drunk to but nice

Emily
August 9th, 2010, 07:12
Update:
Roles On Entry of Doors.

Info:
I opened the challenge interface and chose attacker, then it updated with this.

Only the registered members can see the link.

It updates all rolls already, and the any is set as the number of players in the room.

Question:
Should I set this for each room, there is 10 rooms, and 1 that is different.
Or Should I just set this to add together as one, creating faster games, and faster time finding games.

Emily
August 9th, 2010, 07:59
Update:
I'm Proud to announce that I am ready to start the In game Play! XD

So far I have set the ladder, to not only recognize your role (attacker, defender, healer, or collector) but also what wave number you are on.
For the Purpose of having a reasonably minigame, I have kept the wave number to 2, with a third wave being the final boss.

Picture of Once You Enter the Game.
Example Roll Used: Attacker
Only the registered members can see the link.

I am missing either the item, or config, as the foot icon.
If anyone knows the item name, item id, or name of what the foot icon is, that would be extremely helpful, i remember seeing it in a 317 source once a long time ago.

Lets Start the GAME shall we?

Pat'
August 9th, 2010, 08:02
N i c e

Emily
August 9th, 2010, 08:07
I didn't reach my goal of finishing it by 3 am my time, but i atleast got to the ingame play by 3 am aye :P, I will be going to bed soon and resuming tomorrow morning/noon time.

If you would still like to join, please just say so :P Any help is appreciated, heres a list of things that will/can be done.

- Npcs Force Spawning on Game Start
Plan For this:
Im planning on having the game be alitle different then runescape, this one will have a npc limit, and a npc breach limit.

Wondering What?
Basically the npc limit will be the maximum number of npcs that will spawn in a given round, such as 100, but they will spawn randomly based on a timer. Each time they are spawned the npc breach will increase by an increment of 1. The npc breach limit will be around 20-30 monsters. Your job is to not only kill, trap, and destroy the monsters, but make sure they do not exceed the limit of 20/30, doing so will lead to losing the round/wave.

Also To Do:
- In Game Timer, may or may not use
- Death Spawns, little but easy
- Finishing the Ingame Objects
- Finding the Foot Icons and setting them
- Interfaces for the Roles ingame
- Npc Definitions
- The Rewards Interface
- More "good looking" stuff

Fenway`
August 9th, 2010, 16:23
so im guessing your not bored anymore, good luck

Emily
August 9th, 2010, 16:27
so im guessing your not bored anymore, good luck

Thanks, and yeah this will occupy me for alittle bit i suppose.

Update:
Originally I had the people of "any" in the room, set onto the interface, but after rethinking it over, it is pointless to load the number of any players off of the interface, since that interface is used to identify the roles. So now the "any" point system is set onto the energy barriers, and works appropriately and properly.

Only the registered members can see the link.

Emily
August 9th, 2010, 16:53
Currently Looking for the Itemnames/itemids/configs, for these....

Attacker:

Only the registered members can see the link.

Collector:

Only the registered members can see the link.

Defender

Only the registered members can see the link.

Healer:

Only the registered members can see the link.

SiniSoul
August 9th, 2010, 17:13
Good luck on the configs rotfl. Its gona take forever to figure them all out.

Emily
August 9th, 2010, 17:17
Good luck on the configs rotfl. Its gona take forever to figure them all out.

After looking over it, it has barely any configs, so I'm set.

Emily
August 9th, 2010, 20:08
Attacker Icon:
Only the registered members can see the link.

Defender Icon:
Only the registered members can see the link.

Collector Icon:
Only the registered members can see the link.

Healer Icon:
Only the registered members can see the link.

Emily
August 9th, 2010, 21:54
Update:
I didn't really like my original format for my interface and the way the buttons were handled, so i rewrote it to be more "perfect" with less glitches/errors.
More Information:
- Added A new Team Title (just the server name, but no point in having a team)
- Scroll Table Opens up the Interface
Why?
To be straight to it, why would you want to wait 20 mins looking for a team, and using a scroll on a person and getting a team set, would just take more time then needed. Instead i linked all the rooms together, in which there is only 1 team. This allows the games to go faster, quicker, make having large groups making it easier, and smaller groups making it harder. It also allows me to increase the maximum capital of the Npcs that will load in the minigame.

Glitch Before with Interface:
- While clicking accept, the points would just keep adding up, sending the wrong number of attackers, defenders, collectors, healers, and any's.

Now:
- Perfected System, clean and straight to the point

Picture:
Only the registered members can see the link.

420
August 10th, 2010, 00:18
Nice emily lols if you need me to do anything for you you have my msn:p

Divine
August 10th, 2010, 01:26
You done :O?

Emily
August 10th, 2010, 01:26
You done :O?

I had a small set back since i went out to lunch with my girls :P, but I am close :)

Divine
August 10th, 2010, 01:28
I had a small set back since i went out to lunch with my girls :P, but I am close :)

Nice xD

Emily
August 10th, 2010, 02:56
Update:
Game Timers, and Waiting Area Timers.
Information:
The Waiting Timer is set at approximately 45 seconds, when this reaches 0, the barb game timer will be set at 900, then you may enter the game. Once the game timer reaches 900, and the players have not lost yet (hopefully), the group of players in the game will teleport to wave 2/room 2. In Wave 2 (lets just call it that), the group of players will go up against the Queen. This is going to be the final boss, upon killing the queen, the players will not only teleport to the ending room (there is one waiting room that is larger, and will be considered the ending room) and will also receive "X" amount of points. I still haven't decided what that amount should be. Now while the group of players are in Wave 2, the Game Timer will be set at 0, and the Waiting Timer will be set at 45. Its an endless loop, and continuous mingame, not meaning it never ends, but it keeps starting up and going.

Picture of the Waiting Timer Doing its Job:
Only the registered members can see the link.

For Kids that Don't Believe me About the Timer Working:
Only the registered members can see the link.

Questions? Suggestions?
Post them :)

Fenway`
August 10th, 2010, 03:09
nice job emily

Emily
August 10th, 2010, 03:13
nice job emily

Thank You, I think I'll be done by 3 am this time. That's like 5 hours.

Left to do:
- Adding Npcs
Estimated Time ~ 5mins
- Npc Definitions
Estimated Time ~ 3mins
- Death Spawns
Estimated Time ~ 2mins
- Rewards
Estimated Time ~ 10-15mins
- Customizing and Making it Sexy
Estimated Time ~ 1-3 hours
^ lol

I'll send an update log when i finish the npcs and show them aggressive and owning my ass, (since it will be me vs like 20+ of them)

Emily
August 10th, 2010, 03:41
Update:
So I finished round 1...almost! But i got destroyed without team/prayer potion.

Only the registered members can see the link.


Basically they all come from the spawning locations, are aggressive, and just destroy you lol.


90% Complete Now I would Say! :D

Divine
August 10th, 2010, 04:05
Update:
So I finished round 1...almost! But i got destroyed without team/prayer potion.

Only the registered members can see the link.


Basically they all come from the spawning locations, are aggressive, and just destroy you lol.


90% Complete Now I would Say! :D

Nice / Gratz on 90% :P

Emily
August 10th, 2010, 07:23
The Final Update

I am proud to announce that this project was a success, and is now completed.

Updates Since Last Post:
- Timers are set appropriately and teleport from wave 1 to wave 2 accordingly
- The Final Boss is Set and her 'minions' are set as well
- The interface is basically complete, and doesnt really interfere with the minigame at the moment, but I will complete it tomorrow if time is available.

Thank you to all that supported me through this :P, was a bit surprised that no one took the chance to help, since i rarely do co-op projects.

Can't Wait to See you on the next project thread
- Emily

P.S. Any posts after this are not needed, thank you for reading.

Mish
August 10th, 2010, 08:48
That is well cool. XD

yourgirlwantsme
August 10th, 2010, 16:44
The Final Update

I am proud to announce that this project was a success, and is now completed.

Updates Since Last Post:
- Timers are set appropriately and teleport from wave 1 to wave 2 accordingly
- The Final Boss is Set and her 'minions' are set as well
- The interface is basically complete, and doesnt really interfere with the minigame at the moment, but I will complete it tomorrow if time is available.

Thank you to all that supported me through this :P, was a bit surprised that no one took the chance to help, since i rarely do co-op projects.

Can't Wait to See you on the next project thread
- Emily

P.S. Any posts after this are not needed, thank you for reading.

dont forget to send configs to the interfaces when clicked.

Toonshorty
August 10th, 2010, 19:27
Locked due to request from the original poster.